UE5.6 Preview Metahuman Creator assembled Metahuman has wrong materials assigned

It seems like I get the problem when choosing “Auto-Rig (With Blend Shapes)”, and I noticed the problem is even present in the Character Editor preview if you force the view to show LOD2.
If choosing to rig with “Auto-Rig (Joints Only)”, there’s no problem with the materials.
After assembly, the head mesh still has problems however, even with the “Joints Only” option.