My character’s ultimate ability consists of a sequence: wind-up → take flight → fly behind the enemy for a backstab → return to original standing position. All animation frames are contained within a single Flipbook. How do I control the position for each segment, including how to determine the relative positions between the character and the enemy?
If you’re using PaperZd’s anim sequences, you could just stick notifies in the anim, and have the notifies call events on your character, and have character set its own loc as needed. Just be sure to save start loc when you begin the ultimate ability so char can return at the end.