UE5.6 Metahuman for maya Workflow - Support for changing body joint neutral position?

Description
In the UE5.6 Metahuman for Maya workflow, I noticed that DNA Calibration is no longer supported.
If I want to make adjustments to the skeleton, such as:

  • Changing the body joint neutral position

  • Removing joints

  • Adding joints

  • Renaming joints

Is there any alternative way to rewrite the modified data back into the DNA file?