Description
In the UE5.6 Metahuman for Maya workflow, I noticed that DNA Calibration is no longer supported.
If I want to make adjustments to the skeleton, such as:
Changing the body joint neutral position
Removing joints
Adding joints
Renaming joints
Is there any alternative way to rewrite the modified data back into the DNA file?
In the current Metahuman for Maya workflow, DNA Calibration appears to be deprecated or unsupported.
We need to modify the skeleton at the DNA level, including:
Changing joint neutral positions
Removing joints
Adding joints
Renaming joints
Previously this could be handled through DNA Calibration. With that path gone, is there any supported or unsupported way to write modified skeletal data back into a DNA file?
If not, is the expectation now that skeleton topology and bind pose are fully locked for Metahumans in 5.6?
Any clarification on intended workflow or future support would help. Thanks !