I downloaded and installed Cross-Compile Toolchain v25 from Epic’s CDN, but it actually contains the v23 toolchain inside (folder name and version.txt both confirm it’s v23).
When trying to package a plugin for Linux using UE 5.6, I get fatal errors anywhere CoreMinimal.h is included.
for example:
UATHelper: Package Plugin Task (Windows): In file included from C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\CoreMinimal.h:9:
UATHelper: Package Plugin Task (Windows): In file included from C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\CoreTypes.h:10:
UATHelper: Package Plugin Task (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\Platform.h(7,10): fatal error: 'type_traits' file not found
Workaround available, or just wait for the proper v25?
Hey we have the exact same issue tryin to cross compile I get a crash exactly as you do…
V25 of cross compile tools…
I’ll let you know if we get anywhere
So far it looks like it might be .psym file not getting generated … which I think is some debug symbol dumper … I’m going to look today it may be crashing with wrong dwarf format ( v4 vs v5 ) … just guessing from the digging I’ve been doing …
Same cross compiler toolchain crash here. I do not have KB5058499 installed on my computer.
Indeed this is the workaround, but it’s better to modify the file in “%AppData%\Roaming\Unreal Engine\UnrealBuildTool” instead of modifying the one in UE installation directory: