UE5.6 How to Convert Landscape to Static Mesh? (Bake to Static Mesh)
No not really. But there is a workaround:
You can export the landscape’s heightmap and then use that heightmap on a plane in your desired 3D software and then export+import that back to unreal and use that Static mesh instead.
the option to convert a selected actor to a static mesh has been removed from the right-click menu to the main-menu, under Actor:
in fab there is also this free tool:
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wait do you mean the “main menu” as in the actors details panel?
yes sorry poor phrasing, but the take-away is it’s not on the context-menu anymore
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