UE5.6 Head Movement IK problems.

I generated an animation sequece for my metahuman face by an audio file with head movement enabled.

When I use it in my metahuman the neck will be distorted if the “Enable Head Movement IK” is enabled in “ABP_Face_PostProcess”. If it was disabled, the neck will be OK, but no neck movement from the generated face animation at all.

How can I join the generated face animation with neck movement to the body?

This is “Enable Head Movement IK” is enabled in “ABP_Face_PostProcess”.

“Enable Head Movement IK” is disabled in “ABP_Face_PostProcess”.

you could take a reference from this tutorial :

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Thank you very much!

If I want to use the Blueprint in the level but not in the sequence, how can I make it work?

you can get the reference of ControlRig in your blueprint graph then toggle that switch ,

Or you can exposure that switch to blueprint animation and toggle it there , It all depends on your mood.

I,ve tried but not worked. Maybe there is a little difference here. My generated facial animation is based on the face skeleton but not the body skeleton.