UE5.6 Groom binding BUG

I encountered an issue where Groom resources created using Xgen in Maya cannot be bound to the metahuman head skeleton mesh in UE5.6, resulting in a CPU load of 100%

But I tested Groom binding in UE 5.5 and it can bind normally.

In addition, I created another 5.6 version project for testing, but it still cannot be bound. I hope some friends can answer this question. Thank you.




Hello, I also encountered a similar problem.
I upgraded the Metahuman I created from version 5.5 to version 5.6, but Groom Binding stopped working.
I tried creating a completely new 5.6 project, but Groom Binding was still ineffective. It worked normally in version 5.5.

Hi I have found a solution because I set the wrong transformation parameters when importing Groom, which caused it to not match the mesh or even be far away. When I set the transformation parameters correctly, it can work normally. I hope this can help friends who are experiencing this problem!

Hi I have found a solution because I set the wrong transformation parameters when importing Groom, which caused it to not match the mesh or even be far away. When I set the transformation parameters correctly, it can work normally. I hope this can help friends who are experiencing this problem