UE5.6 CubeGrid destroyed my level

Howdy, I was trying to practice using the cubegrid tool and create a building in a new level within my existing project. Now all of my levels look like this. Unfortunately I do not have this saved with source control and I really hope the last 3 months of work isn’t destoryed. It seems to have stretched almost every cube I have in the level. I tried using the autosave feature (found with this yt video https://www.youtube.com/watch?v=ZGz6yCnodwc&t=51s) but that did not work. Does anyone have any suggestions?

Hey there @Afro_Uchiha! Welcome to the community! Since you don’t have any source control, my usual next recommendation would be checking for the autosaves. However since the autosaves didn’t work out, the next angle I would take is to verify what was changed and how, as there may be a way to reverse or mitigate the damage.

Since you were using the modeling toolkit, my first thought is that you may have modified the actual meshes themselves all at once. Are the actual static meshes modified or is it the scaling in the level?