GuoRen
(GuoRen)
June 26, 2025, 1:38pm
1
Following the official “Code a First-Person Adventure Game” tutorial:
Created C++ class ‘AdventureGameMode’
Created Blueprint ‘BP_AdventureGameMode’ derived from it
Went to Project Settings → Maps & Modes → Default GameMode
https://dev.epicgames.com/documentation/en-us/unreal-engine/code-a-firstperson-adventure-game-in-unreal-engine
Problem
‘BP_AdventureGameMode’ doesn’t appear in the dropdown
Why isn’t my Blueprint detected as a valid GameMode?
Xvar
(Xvar)
June 29, 2025, 1:30pm
2
Same Problem, you can use c++ project to initial.c++ project do not have the problem.By the way, version 5.5.4 do not have the problem either.
1 Like
GuoRen
(GuoRen)
June 30, 2025, 1:21pm
3
Solved! Created a new C++ project and it worked. Thanks for the help!
Xvar
(Xvar)
June 30, 2025, 1:31pm
4
However, c++project do not match the subsequent courses
I meet the same issue.
I find a walkaround to select the Blueprint derived from C++ class, that is Click the wanted Blueprint in Content Drawer and then Click the button with left arrow icon
.
Now, the project can run without any errors or warnings.
But, when I close the project and reopen it, I meet a new issue, as the img show:
All the setting regarding to that Blueprint became invalid, and the C++ class also became invalid.