UE5.6 cannot display character textures

Graphics card: GTX1050
In UE5.6, most models’ textures cannot be displayed properly and continue to show that they are being processed. But this problem has never occurred in UE5.4, and all models can display normally. How should I set up the rendering configuration for UE5.6?

Requesting your help, thank you~!

Hello there @Jiekii!

Yeah, that sounds like UE not getting along with the GPU model, since the rendering tech in 5.6 defaults to DX12. In order to get the same results as you had in 5.4, the engine needs a bit of down-scaling:

  • First of all, force the engine to work with DX11, via starting the engine with the tag -dx11. You can also change the setting in the Platforms section:

  • Next, on Rendering settings, you should disable Virtual Textures, Virtual Shadow Maps (change them to regular Shadow Maps), Lumen, and Nanite.

  • Finally, check for the Engine Scalability Settings, and set everything between Medium and Low:

  • After performing all these changes, it is also recommender to clear your compiled materials. Please navigate to your project’s directory, and delete folder “DerivedDataCache”.