Hello again!
Dang, it’s a stubborn issue! Glad that you are still working in your game, despite the problem. Now, checking through your new log, indeed, there’s even less information on it, as there’s nothing truly wrong at first glance.
What you do have, are multiple repeated warnings tied to a SceneColor node:
[2025.11.10-18.48.41:590][ 94]UATHelper: Packaging (Android (ETC2)): (Function SceneTextureAverage) (Node SceneColor) Node not supported in feature level ES3_1. SM5 required.
And these nodes seem to be tied to a Paragon character asset:
C:\PhoenixDev\Projects\ToweringSaviour\Content\Characters\ParagonCountess\Characters\Global\Eyes\Materials\M_Eye_Occlusion.uasset: Failed to compile Material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
These constant checks going nowhere can cause your project to just hang, and never finish. Besides that, there’s no sign of the previous issue, the EOS loop, nor are there any SDK conflicts.
So, I would remove the assets tied to the warnings (the Paragon assets). Yet, if you need them in your scene, then search for the affected nodes (should be SceneColor and SceneTexture), and either remove them, or replace them with a flat color texture.
You can also test disabling OpenGL support in your project settings (keep Vulcan enabled):
This should bypass the shader cook that’s causing the hang here. And of course, after all these changes, I would suggest repeating the clear cache from our previous post, deleting the same folders as before:
C:\Users\<YourUser>\AppData\Local\UnrealEngine\Common\DerivedDataCache
<YourProject>\Saved\Cooked
<YourProject>\Saved\StagedBuilds
<YourProject>\Saved\ShaderDebugInfo
Open UE again, allow to rebuild one more time, then test the build again. Hopefully, this time it will work 