[UE5.5]What are the bounds of distance fields and how can I set it?

Yeah, I have no issues with the mesh part of it. Just wondering if the global distance field is dynamic or has a fixed size. I can’t imagine it’s pieced together every frame.

Actually, I do have a question about mesh distance fields. Is there a different distance field for each LOD? In the editor, it doesn’t seem like it. It’s always showing the same distance field for all the LODs of my mesh. But maybe the global distance field changes resolution???

The problem I’m having is that if I have a capture render camera that’s really far away, it starts either disabling the distance field shadows or using a different LOD (for shadows). I can’t figure out what’s going on exactly. But the end result is that the main camera and the capture camera end up fighting for what kind of shadows they want and the shadows start flickering. Can distance field shadows be disabled if the camera is too far away? Is it possible it reverts to CSM? I thought CSM was close to medium distance and distance field shadows were for really far away.