load a skm obj
actor_path = “/Game/…”
actor_obj = unreal.load_asset(actor_path)
load a seq obj
seq_path = “/Game/…”
seq_obj= unreal.load_asset(seq_path )
seq_obj.add_spawnable_from_instance(actor_obj)
it don`t working…before the 5.5 this no problem…
somebody know that?
1 Like
Max.Chen
(Max.Chen)
2
Thanks for the report. I’ve confirmed the bug and we’ll see if we can get a fix in. You can track the bug here eventually when it’s made public:
2 Likes
Max.Chen
(Max.Chen)
3
The fix for 5.5 maybe be tricky. In the meantime, can you try calling spawn_actor_from_class and then pass that to add_spawnable_from_instance?