Hey everyone,
I’ve set up a post process in my project (UE5.5, Blueprint only) that makes shadowed areas completely black with dark blue outlines, and lit areas appear normally with white outlines. It works well for most objects.
But here’s the problem: when a metallic/specular surface is in a dark zone (so it should be fully black), it still reflects light if there’s a light source nearby — even if it’s not directly hitting it. The result is that these “shadowed” objects start glowing or showing highlights that break the visual effect I’m going for.
I attached a short video showing what’s going on.
2025-07-17 17-19-01.mkv (13.6 MB)
Here’s the post process code
Anyone know if there’s a way to prevent this? Maybe a way to override reflections or metallic highlights in shadowed zones? I’d really appreciate any advice or ideas.
Thanks in advance!