When I try to package my UE5.5 project, it keeps getting stuck on Groom assets that I imported from Metahumans. No matter how long I let the packaging run, it never continues. I have already re-imported and rebuilt the groom assets but that didn’t help. And every time I start a new packaging attempt, it’s different groom assets each time, so it’s not due to a specific groom asset. I would be very grateful if someone could help me.
Output Log:
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12400 Packages Remain 4320 Total 16720
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 0/1 (Hair_S_BaldingStubble_Female_C_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 0/12 (Hair_S_BaldingStubble_Female_H_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 11/12 (Hair_S_BaldingStubble_AsianFemale_I_Binding) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12520 Packages Remain 4200 Total 16720
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 0/1 (Hair_S_BaldingStubble_AfricanFemale_C_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 0/3 (Hair_S_BaldingStubble_AsianFemale_A_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 1/3 (Hair_S_BaldingStubble_AfricanFemale_B_Binding) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 12536 Packages Remain 4184 Total 16720
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 0/9 (Hair_S_BuzzCut_Female_F_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 1/9 (Hair_S_BuzzCut_AfricanFemale_C_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 2/9 (Hair_S_BuzzCut_Female_A_Binding) …
UATHelper: Packaging (Windows): LogHairStrands: Display: Waiting for groom bindings to be ready 5/9 (Hair_S_BuzzCut_AsianFemale_E_Binding) …
This is how I store the groom assets, if it is relevant: