I’m running into a blocking issue in Unreal Engine 5.5. Whenever I launch the engine or try to package my project, I get the following errors in the log:
Considering the errors you are receiving, this is most likely a corrupted blueprint. Something in one of your Blueprints has an invalid connection, which is generating the crash. And considering the methods you have already tried, let’s check for another path:
First of all, perform a clear cache of your project, via deleting the following folders from your main directory:
Binaries/
Intermediate/
Saved/Cooked/
Saved/StagedBuilds/
.vs/ (if using Visual Studio)
Once the project has rebuilt its cache, we need to recompile your blueprints again (Blueprint > Compile All Blueprints). After that, look for any compilation errors and/or warnings, and fix the. Pay special attention to any Blueprints with circular dependencies
Finally, we need to check for any corrupted nodes, which implies manually reviewing each blueprint, and look for any red error nodes, disconnected pins, or missing references
I already tried deleting the Binaries, Intermediate, and Saved folders before, but unfortunately it didn’t change anything.
I couldn’t find the “Compile All Blueprints” option, but instead I installed the Editor Test plugin and tested compiling each Blueprint. None of them showed any errors or warnings.
So far, I haven’t been able to find any corrupted nodes or broken references. The issue still persists when I try to launch or package the project.