Hello, sure!
I’m a beginner so i will try to do my best to make you understand the problem!
Here is the Animation Character Event Graph, with the “CloseToWall” Value that normally is going to make the weapon go down when you come close to a certain distance from the wall.
To Debug this, in the tutorial, the person used the Line Trace by channel, which didn’t work for me, but i can’t really figure out why.
Here, we trigger it on our desired input. However, it was probably intended to be triggered every tick like @Everynone said, so you can also put that after Event Tick.
So i guess it works with this key. Now i got to found a way to let it always “on” with the custom Event, as i said, i’m following a tutorial and trying to learn by myself at the same time, but here i can’t figure why it’s not working.
This was just an example on calling a custom event, like I clarified here:
Also, you’re already calling the custom event with that blue node. Like @Everynone said, you can just replace the red custom event node with whatever you want (whether it’s an input or Event Tick or anything else) or connect that blue node that calls the custom event to again, whatever you want but don’t connect it’s output execution pin to what it’s already calling.