[UE5.5][GLTF] Morph targets are imported but no animation curves

I’m able to import my morph targets but the animation curves are not imported.
I’m able to manualy add curves and map those to the morph targets, but then I have to manually animate the curve myself.

Please confirm

version UE5.5

Did you try with a “file > import into level”?

Would you have a sample file to us to test?

Hi, I have the same issue, the morph targets get imported but the Animation Sequence does not show the animations over the morph targets. Tried with both importing from content drawer and FIle > import into level. Is there an import setting to change?

Don’t know what version you’re on but if you’re using blender make sure the morph target is part of the sequence on the animation of your object and not in its own sequence.

tried with versions from 5.3 to 5.6 - 5.6 works perfectly alright for me but the rest do not. I came across this issue which looks to be the same problem I am facing. Did your glB have both skeletal and morph animations? I am using a custom written exporter for generating my glB’s

You’re right that it does work for 5.6, that’s the last test I did. In the older versions when I tried some things only worked with subsequent unreal version updates. Unfortunately the gltf fixes only seem to be included in new unreal versions. Perhaps you can upgrade your project?

And my glb did have both. But I think we have experienced the same and 5.6 seems to have the most complete version of gltf import.

But again just for sanity check make sure the morph/shape key animations are actually part of the skeletal animation sequence and not a separate sequence that is attached on the mesh instead in blender ( that is if you are using blender, in what are you writing the exporter? ).