I’m using the Game Animation Sample and have encountered an issue where a weapon attached to hand_r
moves incorrectly or causes the arm to break when playing an Anim Montage that uses Layered Blend Per Bone
.
The problem does not occur in regular Animation Sequences, but when the Anim Montage is played, the hand and weapon are affected in an unintended way.
- Sample Used: Game Animation Sample
- Weapon Attachment: The weapon is attached to
hand_r
via a socket. - Anim Montage: Uses
UpperBody
Slot and appliesLayered Blend Per Bone
starting fromclavicle_r
.
Right arm moves unnaturally, showing a broken arm animation. It seems like Layered Blend Per Bone
is affecting hand_r
, even though I want only the upper arm and clavicle to be influenced.
This is my arm when playing anim montage using this ABP.
Any insights or recommendations would be greatly appreciated!