Ue5.5 font shadows

In release notes for 5.5

Enhanced Text Rendering in UMG

  • Higher quality effects such as outlines and drop shadows by using distance fields in materials.

How to use it? I did not find any new distance field functions, regular ones return 0

They have this tutorial Using Signed Distance Field Text Rendering in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community even though I agree it’d be cool to have some material examples in there.