UE5.5 Error on New Project with Git + LFS | LogRHI: Error

I have been wokring with Unreal Engine for a few weeks now and I have just finished my first game and am working on a more advanced one now.

I have made a fresh project in UE5 which utilizes GIT Revision Control with LFS. After Submitting Changes it works successfully (while it does work I am not comfortable having the error) but I keep getting the following error:

LogRHI: Error: GpuProfiler’s scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB

Every so often I also get:

SourceControl: Error: fatal: invalid object name ‘C’.

Won’t the console variable only change for the current session? Will I need to edit something in the INI?

Thank you in advance for any help