In my Input Mapping Context, I have a bunch of Mappings. But lately, one of them is automatically being deleted as soon as I start my game. Note that this is in the asset itself. What gives?
edit: I deleted the action asset that kept being removed and about half of the actions got removed from my mapping context asset. I have no clue what’s going on. Everything was working fine last week.
Ok, so calling MappingContext->MapKey() actually changes the original asset on disk without telling you or having any indication that it changed. I found a bug in my code where it wasn’t writing out that entry properly. So it’s not disappearing anymore. But the action still isn’t activating.