I can’t open any new project or Previous Projects.
If a project opens, it crashes when I try to save.
opening a new template crashes during shader compilation (usually stuck at 30%).
I did verify and it is happening for every project I can’t even open any project at all
it is Crashing while it Opening at 30% While Compiling Shaders Stage, Every time this is Only Happening
Log file open, 04/10/25 01:41:04
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=19664)
LogWindows: Enabling Tpause support
LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: The parameter is incorrect.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: MyProject
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 40402
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.5-CL-40574608”
LogCsvProfiler: Display: Metadata set : engineversion=“5.5.4-40574608+++UE5+Release-5.5”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.5189] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|13th Gen Intel(R) Core™ i9-13900K”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “D:\New folder (2)\MyProject\MyProject.uproject” -AUTH_LOGIN=unused -AUTH_PASSWORD=e3646443cc3e455888386c730853aacf -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=“Charan Enike” -epicuserid=9ff4c4b9f9f5475eb88acd4bda63669f -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid=“8b5ea8b543f8629c0e8dc8b1edf693f9”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.188765
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-3E664C3D4DCFC552CAD2F0B14ECCDB64
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/New folder (2)/MyProject/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/New folder (2)/MyProject/Binaries/Win64/.target
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading VisionOS ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/New folder (2)/MyProject/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-40574608
LogInit: Platform=WindowsEditor
LogInit: MachineId=8b5ea8b543f8629c0e8dc8b1edf693f9
LogInit: DeviceId=
LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 11 (23H2) [10.0.22631.5189] (), CPU: 13th Gen Intel(R) Core™ i9-13900K, GPU: NVIDIA GeForce RTX 4090
LogInit: Compiled (64-bit): Mar 7 2025 14:49:53
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=e3646443cc3e455888386c730853aacf -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=“Charan Enike” -epicuserid=9ff4c4b9f9f5475eb88acd4bda63669f -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch ‘EditorLayout’ had been unloaded. Reloading on-demand took 0.55ms
LogConfig: Branch ‘ChaosCloth’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘CmdLinkServer’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘FastBuildController’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MeshPainting’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘RenderGraphInsights’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘UbaController’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘WorldMetrics’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘XGEController’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘OodleNetwork’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AdvancedRenamer’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AutomationUtils’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘BackChannel’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ChaosCaching’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ChaosEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ChaosNiagara’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ChaosSolverPlugin’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ChaosUserDataPT’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CharacterAI’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘Dataflow’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘EditorDataStorage’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘EditorPerformance’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘EditorTelemetry’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘Fracture’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘GeometryCollectionPlugin’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘GeometryFlow’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LocalizableMessage’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LowLevelNetTrace’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘MeshModelingToolsetExp’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘NFORDenoise’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PlanarCut’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PlatformCrypto’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘PythonScriptPlugin’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SkeletalReduction’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘StudioTelemetry’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘TcpMessaging’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘UdpMessaging’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineServices’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineBase’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineSubsystem’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘OnlineSubsystemNull’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineSubsystemUtils’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘InterchangeTests’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘EnvironmentQueryEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AISupport’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ACLPlugin’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AnimationData’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AnimationModifierLibrary’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘BlendSpaceMotionAnalysis’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ControlRigModules’ had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch ‘ControlRigSpline’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘CameraShakePreviewer’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘EngineCameras’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AnimationSharing’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘CLionSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘CodeLiteSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘DumpGPUServices’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘GitSourceControl’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘KDevelopSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘N10XSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘NullSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PlasticSourceControl’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘PluginUtils’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PerforceSourceControl’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PropertyAccessNode’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘RenderDocPlugin’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘RiderSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SubversionSourceControl’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘TextureFormatOodle’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘UObjectPlugin’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘VisualStudioCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘VisualStudioSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘XCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AssetManagerEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PixWinPlugin’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘BlueprintHeaderView’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ColorGrading’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ChangelistReview’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘CurveEditorTools’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘CryptoKeys’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘DataValidation’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘EditorDebugTools’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘EngineAssetDefinitions’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘FacialAnimation’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘GameplayTagsEditor’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘GeometryMode’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MacGraphicsSwitching’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MaterialAnalyzer’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ModelingToolsEditorMode’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MeshLODToolset’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘MobileLauncherProfileWizard’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PluginBrowser’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ProxyLODPlugin’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SequencerAnimTools’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘SpeedTreeImporter’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘StylusInput’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘UMGWidgetPreview’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘UVEditor’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘WorldPartitionHLODUtilities’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘VariantManager’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘NiagaraSimCaching’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AlembicImporter’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘InterchangeEditor’ had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch ‘AndroidMedia’ had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch ‘AvfMedia’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ImgMedia’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MediaCompositing’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MediaPlayerEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MediaPlate’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘WebMMedia’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘WmfMedia’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ActorSequence’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LevelSequenceEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SequencerScripting’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘NNEDenoiser’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘NNERuntimeORT’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LauncherChunkInstaller’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ActorLayerUtilities’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AndroidDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AndroidMoviePlayer’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AndroidPermission’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AppleImageUtils’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AndroidFileServer’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AppleMoviePlayer’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘TemplateSequence’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ArchVisCharacter’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AudioCapture’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AudioWidgets’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘AudioSynesthesia’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ChunkDownloader’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘CableComponent’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ComputeFramework’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘CustomMeshComponent’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘AssetTags’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ExampleDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘GeometryCache’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘GeometryProcessing’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘GoogleCloudMessaging’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘GooglePAD’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘InputDebugging’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘IOSDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LocationServicesBPLibrary’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LinuxDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MeshModelingToolset’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MobilePatchingUtils’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘MsQuic’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘PropertyAccessEditor’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ProceduralMeshComponent’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ResonanceAudio’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SignificanceManager’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SoundFields’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘WaveTable’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘WebMMoviePlayer’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘WindowsMoviePlayer’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘WindowsDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘PortableObjectFileDataSource’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘XInputDevice’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ContentBrowserClassDataSource’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ContentBrowserAssetDataSource’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ContentBrowserFileDataSource’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘ConcertMain’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SkeletalMeshModelingTools’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘BaseCharacterFXEditor’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineSubsystemGooglePlay’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘OnlineSubsystemIOS’ had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch ‘ObjectMixer’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘LightMixer’ had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch ‘SQLiteCore’ had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch ‘ConcertSyncClient’ had been unloaded. Reloading on-demand took 0.07ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.04.09-20.11.04:940][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.04.09-20.11.04:942][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.04.09-20.11.04:943][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.04.09-20.11.04:944][ 0]LogRHI: Using Default RHI: D3D12
[2025.04.09-20.11.04:944][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.04.09-20.11.04:944][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.04.09-20.11.04:947][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.04.09-20.11.04:947][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.04.09-20.11.05:092][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 (VendorId: 10de, DeviceId: 2684, SubSysId: 88ef1043, Revision: 00a1
[2025.04.09-20.11.05:092][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.04.09-20.11.05:092][ 0]LogD3D12RHI: Adapter has 24142MB of dedicated video memory, 0MB of dedicated system memory, and 32638MB of shared system memory, 2 output[s]
[2025.04.09-20.11.05:092][ 0]LogD3D12RHI: Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83)
[2025.04.09-20.11.05:092][ 0]LogD3D12RHI: Driver Date: 3-14-2025
[2025.04.09-20.11.05:095][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.04.09-20.11.05:095][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2025.04.09-20.11.05:095][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32638MB of shared system memory, 0 output[s]
[2025.04.09-20.11.05:095][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.04.09-20.11.05:095][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.04.09-20.11.05:095][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.04.09-20.11.05:095][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.04.09-20.11.05:095][ 0]LogHAL: Display: Platform has ~ 64 GB [68447809536 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.04.09-20.11.05:095][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.04.09-20.11.05:095][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.04.09-20.11.05:095][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
[2025.04.09-20.11.05:095][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
[2025.04.09-20.11.05:095][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.04.09-20.11.05:095][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.04.09-20.11.05:095][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.04.09-20.11.05:095][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.04.09-20.11.05:095][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.04.09-20.11.05:095][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.04.09-20.11.05:095][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.04.09-20.11.05:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.04.09-20.11.05:095][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.04.09-20.11.05:095][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/New folder (2)/MyProject/Saved/Config/WindowsEditor/Editor.ini]
[2025.04.09-20.11.05:095][ 0]LogInit: Computer: CHARANENIKE
[2025.04.09-20.11.05:095][ 0]LogInit: User: chara
[2025.04.09-20.11.05:095][ 0]LogInit: CPU Page size=4096, Cores=24
[2025.04.09-20.11.05:095][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.04.09-20.11.06:385][ 0]LogMemory: Memory total: Physical=63.7GB (64GB approx) Virtual=73.2GB
[2025.04.09-20.11.06:385][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.04.09-20.11.06:385][ 0]LogMemory: Process Physical Memory: 555.15 MB used, 577.22 MB peak
[2025.04.09-20.11.06:385][ 0]LogMemory: Process Virtual Memory: 625.01 MB used, 629.55 MB peak
[2025.04.09-20.11.06:385][ 0]LogMemory: Physical Memory: 13000.62 MB used, 52276.30 MB free, 65276.92 MB total
[2025.04.09-20.11.06:385][ 0]LogMemory: Virtual Memory: 18781.79 MB used, 56223.13 MB free, 75004.92 MB total
[2025.04.09-20.11.06:385][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2025.04.09-20.11.06:387][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.04.09-20.11.06:392][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.04.09-20.11.06:392][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.04.09-20.11.06:393][ 0]LogInit: Using OS detected language (en-US).
[2025.04.09-20.11.06:393][ 0]LogInit: Using OS detected locale (en-IN).
[2025.04.09-20.11.06:394][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2025.04.09-20.11.06:395][ 0]LogInit: Setting process to per monitor DPI aware
[2025.04.09-20.11.06:583][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.04.09-20.11.06:583][ 0]LogWindowsTextInputMethodSystem: - English (India) - (Keyboard).
[2025.04.09-20.11.06:583][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2025.04.09-20.11.06:583][ 0]LogWindowsTextInputMethodSystem: - English (India) - Touch Input Correction (TSF IME).
[2025.04.09-20.11.06:583][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2025.04.09-20.11.06:590][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.04.09-20.11.06:590][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.04.09-20.11.06:653][ 0]LogRHI: Using Default RHI: D3D12
[2025.04.09-20.11.06:653][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.04.09-20.11.06:653][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.04.09-20.11.06:653][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.04.09-20.11.06:653][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.04.09-20.11.06:653][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.04.09-20.11.06:654][ 0]LogWindows: Attached monitors:
[2025.04.09-20.11.06:654][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) → (2560, 1392), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.04.09-20.11.06:654][ 0]LogWindows: resolution: 3840x2160, work area: (-3840, 6) → (0, 2094), device: ‘\.\DISPLAY2’
[2025.04.09-20.11.06:654][ 0]LogWindows: Found 2 attached monitors.
[2025.04.09-20.11.06:654][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.04.09-20.11.06:654][ 0]LogRHI: RHI Adapter Info:
[2025.04.09-20.11.06:654][ 0]LogRHI: Name: NVIDIA GeForce RTX 4090
[2025.04.09-20.11.06:654][ 0]LogRHI: Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83)
[2025.04.09-20.11.06:654][ 0]LogRHI: Driver Date: 3-14-2025
[2025.04.09-20.11.06:654][ 0]LogD3D12RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
[2025.04.09-20.11.06:654][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.04.09-20.11.06:713][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.04.09-20.11.06:713][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.04.09-20.11.06:762][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.04.09-20.11.06:762][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Bindless resources are supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Raster order views are supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.04.09-20.11.06:762][ 0]LogD3D12RHI: Work Graphs are supported
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AFAF64BE300)
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AFAF64BE580)
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000AFAF64BE800)
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.04.09-20.11.06:820][ 0]LogRHI: Texture pool is 14725 MB (70% of 21036 MB)
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: Async texture creation enabled
[2025.04.09-20.11.06:820][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.04.09-20.11.06:841][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.04.09-20.11.06:843][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.04.09-20.11.06:848][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/New folder (2)/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/New folder (2)/MyProject/Intermediate/TurnkeyReport_0.log” -log=“D:/New folder (2)/MyProject/Intermediate/TurnkeyLog_0.log” -project=“D:/New folder (2)/MyProject/MyProject.uproject” -platform=all’
[2025.04.09-20.11.06:848][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/New folder (2)/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/New folder (2)/MyProject/Intermediate/TurnkeyReport_0.log” -log=“D:/New folder (2)/MyProject/Intermediate/TurnkeyLog_0.log” -project=“D:/New folder (2)/MyProject/MyProject.uproject” -platform=all” ]
[2025.04.09-20.11.06:866][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.04.09-20.11.06:866][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.04.09-20.11.06:866][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.04.09-20.11.06:866][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.04.09-20.11.06:866][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.04.09-20.11.06:866][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2025.04.09-20.11.06:866][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.04.09-20.11.06:866][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.04.09-20.11.06:867][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2025.04.09-20.11.06:888][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2025.04.09-20.11.06:901][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2025.04.09-20.11.06:901][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2025.04.09-20.11.06:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2025.04.09-20.11.06:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2025.04.09-20.11.06:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2025.04.09-20.11.06:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2025.04.09-20.11.06:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2025.04.09-20.11.06:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2025.04.09-20.11.06:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2025.04.09-20.11.06:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2025.04.09-20.11.06:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2025.04.09-20.11.06:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2025.04.09-20.11.06:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2025.04.09-20.11.06:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2025.04.09-20.11.06:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2025.04.09-20.11.06:958][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2025.04.09-20.11.06:958][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2025.04.09-20.11.06:958][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2025.04.09-20.11.06:958][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2025.04.09-20.11.06:958][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.04.09-20.11.06:990][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: VVM_1_0
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.04.09-20.11.06:992][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.04.09-20.11.06:992][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.04.09-20.11.06:992][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2025.04.09-20.11.06:994][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.04.09-20.11.06:994][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/New folder (2)/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.04.09-20.11.06:994][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.04.09-20.11.06:994][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/New folder (2)/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.09-20.11.06:994][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.04.09-20.11.07:036][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
[2025.04.09-20.11.07:036][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.04.09-20.11.07:036][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.04.09-20.11.07:036][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/chara/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.04.09-20.11.07:037][ 0]LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.04.09-20.11.07:037][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/chara/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.04.09-20.11.07:037][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.04.09-20.11.07:038][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.04.09-20.11.07:038][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.002 seconds
[2025.04.09-20.11.07:039][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: C:/Users/chara/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Display: C:/Users/chara/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2676.13MBs, RandomWriteSpeed=431.45MBs. Assigned SpeedClass ‘Local’
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/chara/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2025.04.09-20.11.07:042][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.04.09-20.11.07:043][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (D:/New folder (2)/MyProject/Intermediate/Shaders/WorkingDirectory/3768/).
[2025.04.09-20.11.07:043][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/chara/AppData/Local/Temp/UnrealShaderWorkingDir/8D61A1904FD3400A63C86B8EE62585DE/’.
[2025.04.09-20.11.07:043][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.04.09-20.11.07:043][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2025.04.09-20.11.07:043][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/New folder (2)/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.04.09-20.11.07:044][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/New folder (2)/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.04.09-20.11.07:044][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/New folder (2)/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.04.09-20.11.07:682][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.04.09-20.11.07:951][ 0]LogSlate: Using FreeType 2.10.0
[2025.04.09-20.11.07:951][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.04.09-20.11.07:952][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.04.09-20.11.07:953][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.04.09-20.11.07:954][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.04.09-20.11.07:954][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.04.09-20.11.07:954][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.04.09-20.11.07:954][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.04.09-20.11.07:975][ 0]LogAssetRegistry: FAssetRegistry took 0.0047 seconds to start up
[2025.04.09-20.11.07:977][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.04.09-20.11.07:994][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/New folder (2)/MyProject/Intermediate/CachedAssetRegistry_.bin.
[2025.04.09-20.11.08:183][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.04.09-20.11.08:571][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.04.09-20.11.08:571][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.04.09-20.11.08:571][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.04.09-20.11.08:587][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.04.09-20.11.08:587][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.04.09-20.11.08:616][ 0]LogDeviceProfileManager: Active device profile: [00000AFB19BBE800][00000AFB1E596000 66] WindowsEditor
[2025.04.09-20.11.08:616][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2025.04.09-20.11.08:617][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
[2025.04.09-20.11.08:620][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/New folder (2)/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/New folder (2)/MyProject/Intermediate/TurnkeyReport_1.log” -log=“D:/New folder (2)/MyProject/Intermediate/TurnkeyLog_1.log” -project=“D:/New folder (2)/MyProject/MyProject.uproject” -Device=Win64@CHARANENIKE’
[2025.04.09-20.11.08:620][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/New folder (2)/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/New folder (2)/MyProject/Intermediate/TurnkeyReport_1.log” -log=“D:/New folder (2)/MyProject/Intermediate/TurnkeyLog_1.log” -project=“D:/New folder (2)/MyProject/MyProject.uproject” -Device=Win64@CHARANENIKE” -nocompile -nocompileuat ]