UE5.5-5.51 bugs and crashes

Well as in two days, I found many bugs on ue 5.5. it’s understandable since it’s a new version, so I won’t list those specific to my project. Here’s some bugs I hope Epic will come around and fix them for us. Feel free to leave your ue 5.5 bugs here.

  • Global illumination is randomly missing for android. (sometimes it comes, sometime it doesn’t)

  • Replicating Sequencer with autoplay crash non-editor build for PC.

  • Open movie cannot be skip and won’t load the game after it ends.

  • Some Post process won’t save after compiled for android.

  • Pak chunking no longer respects parent asset labels or chunks properly

  • r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1

  • Light mass won’t update after build. (fixed in 5.51.)

  • Shipping build cannot load assets. (fixed in 5.51.)

  • Nav Mesh often get asked to be rebuild for no good reasons. (fixed in 5.51.)

  • Tranlations tool are broken, can’t gather text or export import .po (fixed in 5.51)

  • Editor randomly crashes when dragging windows in editor too fast. (fixed in 5.51)