Well as in two days, I found many bugs on ue 5.5. it’s understandable since it’s a new version, so I won’t list those specific to my project. Here’s some bugs I hope Epic will come around and fix them for us. Feel free to leave your ue 5.5 bugs here.
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Global illumination is randomly missing for android. (sometimes it comes, sometime it doesn’t)
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Replicating Sequencer with autoplay crash non-editor build for PC.
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Open movie cannot be skip and won’t load the game after it ends.
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Some Post process won’t save after compiled for android.
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Pak chunking no longer respects parent asset labels or chunks properly
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r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1
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Light mass won’t update after build. (fixed in 5.51.)
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Shipping build cannot load assets. (fixed in 5.51.)
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Nav Mesh often get asked to be rebuild for no good reasons. (fixed in 5.51.)
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Tranlations tool are broken, can’t gather text or export import .po (fixed in 5.51)
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Editor randomly crashes when dragging windows in editor too fast. (fixed in 5.51)