I’m setting up tags for a Gameplay Ability and have added a parent tag (e.g., Ability.Weapon
) to the ability’s Block Abilities with Tag
container.
I think when this ability is active, it should block any other ability that has a matching child tag (e.g., an ability tagged with Ability.Weapon.Sword
) from being activated.
But In my testing, it can’t block any Ability(except Tag is exactly matched).
Is my understanding incorrect, or is this a potential bug? I’m working in version 5.5.4.