I’ve been trying to use the Mesh to Metahuman function for the last 2 days and I just get continuous crashes whenever I hit the “Identity Solve” button. This is a persistent error with UE5.03 and UE5.1, since the update to the Metahuman plugin. I used it many times successfully before then. Nothing has changed on my system apart from the update to the plugin since the last time I used it successfully. Each crash gives the same error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001fbf75f47b8
UnrealEditor_MetaHumanMeshTracker!epic::carbon::KdTree<float,epic::carbon::NoCompatibility,3,32>::splitNode() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MetaHuman\Source\MetaHumanMeshTracker\Private\carbon\include\carbon\geometry\KdTree.h:329]
(The last line is repeated about 80 times)
Anyone else have this problem or a workaround, or am I doing something wrong?
Thanks!