When using Unreal Engine 5.5.1, I am encountering black artifacts on the edges of objects. Increasing the screen percentage and scalability of global illumination reduces the issue, but the artifacts never fully disappear.
Trying to use lumen on mobile.
Support Vulkan (Experimental) is on.
Shadow Map method is Virtual Shadow Maps
Support Hardware Ray Tracing is off.
Also here is the lumen settings in post process volume: