Hi,
I am making on a semi open world game utilizing world partition. since the world is quite large, I set the WP loading range on world settings to only 100UU. Since I can’t access the loading range directly, I override it using the WP streaming source that I put on my character, and using timeline, I increase the range until the target range. (Need to do this to avoid Out of Memory because of loading peak memory usage)
It’s all normal when I play the game from start (New Game), however It’s not the case when I load the game from save. Somehow, the world partition system itself is broken. It only loads the persistent level, even though there is atleast one streaming source in the level.
I believe that the WP system is broken because normally when debugging the world partition using “wp.runtime.ToggleDrawRuntimeHash2D” it shows the debug of runtime hash in 2D. However, when I tried to use the debug on game loaded from save, the game crashes with this error: “page fault (user read data, page not present)”. I tried to reproduce it on the editor, but it’s normal. Somehow the bug only occurs on packaged build.
Note: I already icnlude all the maps in the project settings, and it’s working normally when start from new game. So, the content not being cooked is not the case