Yes, this is a duplicate of around 5-10 other threads and questions.
This bug has been in the engine for 9 years now and it rears its ugly head every few versions.
Please, how do I go around fixing this?
Yes, this is a duplicate of around 5-10 other threads and questions.
This bug has been in the engine for 9 years now and it rears its ugly head every few versions.
Please, how do I go around fixing this?
I’ve spent a month trying to fix this and think I was able to reproduce the undesired behavior in UE 5.4.
What’s odd is that sometimes the values will hold to what you’ve set (for a while), other times they reset after a single recompile of the child actor blueprint.