UE5.4 repeated use of open level leaks memory

In UE5.4 when repeatedly use open level by reference memory usage goes up. As this simple example shows: using third person character, Create a blueprint with a one cylinder and event graph with keyboard # 1 opening level by reference. Putting this Blueprint in scene. when play game and moving character around and repeatedly hitting # 1 on keyboard thus resetting the level about 24 times increases memory about 100mb. Using garbage collection before opening level reduces memory leak. This leak is magnified for larger and more complex program. Does anyone else see this issue and how to fix it?