I’m trying to send X, Y, Z transformation points to another blueprint actor. That actor is supposed to move towards where the line trace ends, but I’m getting errors.
you dont need to cast to cube because you already got an actor of class cube, so just plug the return value into the MoveCube.
that said get actor of class is basically random if you have more than one cube
Wait no, I was doing it all wrong. I just got rid of “cast to cube” and it’s working fine now, thank you!
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