I experimented with UE5.4.1 and found that when creating animations in a level sequence, the animations don’t work with root motion enabled. I’ve adjusted every possible setting affecting root motion when exporting the animation to the content browser and nothing works.
What happens visually when ticking “enable root motion” in a custom animation is that the red line - indicating the character root is moving - will disappear, meaning that root motion should be enabled. However, the character continues moving in the local space of the animation as if root motion wasn’t enabled in the first place. This is especially strange since “force root lock” can be enabled and keep the character stuck in one place unlike enabling root motion.
Is this a me issue or can someone replicate this? If so, got a solution, please?