UE5.4 Cooking/packaging forever + Clearing Unreferenced Cached Fonts

For the past week I’ve been non stop debugging my project, been working months on the following update to get greeted by a looping “Logtext3d: Text3d Engine Subsystem is clearing unreferenced cached fonts and typefaces” and could go on for hours.

This resulted in me duplicating the project and removing all fonts, this would sometimes got me past that message but it would never cook, it would then go into an unlimited loop of flushing shader jobs and would keep going up on the number of shader jobs, overnight reaching 30K remaining flush shader jobs.

I’ve attempted the following:

  • Package on source or binary build
  • Remove all fonts
  • Reset configs
  • Regenerate all VS files (Successful)
  • Rebuild full project (Successful)
  • New empty project with the config of the problem project, would no longer package, found out it was something with the renderersettings and went through it line by line but eventually packaged with the full config of the problem project :confused:
  • Removed content from the project to to see if something corrupted.
  • Set Windows pagefile to 100gb’s
  • Removed plugins till any added plugins were removed.

It’s looking like I would require to port over everything to a fresh project, which would take me weeks, would love to receive any input!