Ue5.4 city sample build

Has anyone tried running city sample on ue5.4? I cannot lauch the game , and remind me to refactor all modules.

most times Epic rename functions so i would just try to compile and check errors then compare what with 5.3. i found Rider easier to use to fix these errors than VS be honest

Ok,thanks.I tried it and changed the function name, but I always get weird errors, such as using an undefined type FSkeletalMaterial.

I’m running CitySample in UE5.4… It definitely feels more performant (apparently using more cores/threads now). However - when I press “SAVE”, any attachments are broken and characters/objects disappear to somewhere else on the map.

Obviously a big issue!!! I’ve tried in a blank project and it works fine, so its some type of bug or setting in CS.

Anyone else having this issue? Any suggestions?

Can you package the City Sample project for the Windows platform in UE5.5.4 ?