UE5.4, cannot launch or package project, unknown error...

I’ve been trying to package my game now for 4 days straight, not getting any closer to solving the issue… Every time it seems like I’ve fixed something, some new error comes up.

Anyone else struggling to package in UE5.4?

See the latest log when just trying to launch the game on windows:

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/Programs/Unreal Engine/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Win64 -noturnkeyvariables -device=DESKTOP-G8BPDI5 -utf8output -WaitForUATMutex -EditorIO -EditorIOPort=63169 -project=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject”” -nocompile -nocompileuat ]
UATHelper: Verifying SDK and Device (Windows): Running AutomationTool…
UATHelper: Verifying SDK and Device (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Verifying SDK and Device (Windows): Starting AutomationTool…
UATHelper: Verifying SDK and Device (Windows): Parsing command line: -ScriptsForProject=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Win64 -noturnkeyvariables -device=DESKTOP-G8BPDI5 -utf8output -WaitForUATMutex -EditorIO -EditorIOPort=63169 -project=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject” -nocompile -nocompileuat
UATHelper: Verifying SDK and Device (Windows): Initializing script modules…
UATHelper: Verifying SDK and Device (Windows): Total script module initialization time: 0.31 s.
UATHelper: Verifying SDK and Device (Windows): Using D:\Program Files\Visual Studio 2022\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Verifying SDK and Device (Windows): Executing commands…
UATHelper: Verifying SDK and Device (Windows): Installed Sdk validity:
UATHelper: Verifying SDK and Device (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Verifying SDK and Device (Windows): Win64@DESKTOP-G8BPDI5: (Name=DESKTOP-G8BPDI5, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags=“Device_InstallSoftwareValid”)
UATHelper: Verifying SDK and Device (Windows): Scanning for envvar changes…
UATHelper: Verifying SDK and Device (Windows): … done!
UATHelper: Verifying SDK and Device (Windows): Cleaning Temp Paths…
UATHelper: Verifying SDK and Device (Windows): BUILD SUCCESSFUL
UATHelper: Verifying SDK and Device (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Verifying SDK and Device (Windows): AutomationTool exiting with ExitCode=0 (Success)
LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
LogPlayLevel: Launcher Device ID: Windows@DESKTOP-G8BPDI5
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogLauncherProfile: Project requires temp target (PCG plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/Projects/Beans 5.3 5.4/Binaries/Win64/UnrealGame.target does not exist.
LogPlayLevel: UAT: Running AutomationTool…
LogPlayLevel: UAT: Using bundled DotNet SDK version: 6.0.302
LogPlayLevel: UAT: Starting AutomationTool…
LogPlayLevel: UAT: Parsing command line: -ScriptsForProject=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject” BuildCookRun -project=“E:/Programs/Unreal Engine/Projects/Beans 5.3 5.4/Beans.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“E:\Programs\Unreal Engine\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Win64 -build -cook -map=/Game/__Level/Level_Lobby_Train+/Game/__Level/Level_Lobby_Train -CookCultures=en -unversionedcookedcontent -stage -deploy -cmdline=“/Game/__Level/Level_Lo
bby_Train -Messaging” -device=Windows@DESKTOP-G8BPDI5 -addcmdline="-SessionId=96584BFE48FF294EB82E7A948AB68B40 -SessionOwner=‘svend’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: UAT: Initializing script modules…
LogPlayLevel: UAT: Total script module initialization time: 0.23 s.
LogPlayLevel: UAT: Using D:\Program Files\Visual Studio 2022\MSBuild\Current\Bin\MSBuild.exe
LogPlayLevel: UAT: Executing commands…
LogPlayLevel: UAT: Setting up ProjectParams for E:\Programs\Unreal Engine\Projects\Beans 5.3 5.4\Beans.uproject
LogPlayLevel: UAT: E:\Programs\Unreal Engine\Projects\Beans 5.3 5.4\Beans.uproject does not look like uproject file but no targets have been found!
LogPlayLevel: UAT: (see C:\Users\svend\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programs+Unreal+Engine+UE_5.4\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 0s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Launch Task, Time: 1.520541
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogAutomationController: Ignoring very large delta of 2.11 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests