When I drag one of the arrows in the editor the corresponding static mesh won’t move. This issue persists after multiple restarts. Can anybody help me resolve it?
Is the static mesh part of an actor? If so, please show the actor hierarchy. Make sure the root component is set correctly if it’s in c++.
If it’s a pure static mesh then try checking it’s mobility settings
Its in the editor its not in game.
Can you show the details panel of the mesh? Perhaps the root component is not set correctly on the actor?
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try right clicking the asset in the level and checking if it’s transform isn’t locked
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Try turning off grid snap, perhaps it’s settings are set too high and you are just not moving it enough to trigger the jump to the next grid space.
No, the transform isn’t locked neither is the root component out of place. See the weird thing about it is i haven’t touched anything… It just seems as it happened overnight, literally. One day everything worked fine and on the other, everything is broken (as seen from my reply). I think this is a problem from UE5 and not me doing something wrong.
If the parent is based on a c++ class then when you open it’s blueprint is the parent there or missing?
Perhaps you need to run your project from your IDE so the classes compile correctly?
the parent is not based on a c++ class. And i am not completely sure what IDE means.
IDE = integrated development environment. Basically a program that can make other programs with some extra bells and whistles. (like intellisense & a compiler)
Did you try unchecking the transform snapping?
Yes i looked the transform snapping and nothing changed. Also i don’t have an IDE
Do you have the transforms in the details panel when you select a mesh?
- Position
- Rotation
- Scale
or do you only have scale?
I have all of them
When you type in coordinates does the object move?
Perhaps you have the new transform gizmo enabled?
yes when i change the components on the transform tab it moves. And what about the transform gizmo?
Nope i haven’t changed that one either.
Perhaps you imported the meshes as skeletal meshes instead of static meshes?
Without seeing the details panel it hard to tell where the problem is.
I haven’t imported any of them they are from the meshes tab in the editor. And i haven’t got the project anymore so i cant send you the details panel. But it shouldn’t matter since i haven’t touched anything there.