I have never seen something like that before, probably it is UE5.4 bug
Yesterday, I created a new actor that contains this stuff only
There is no runtime functionality at all, nothing is calling the actor to destroy it.
This happens every time I try to interact with it, I noticed that most often it gets destroyed when I collide it with other static meshes.
It doesn’t destroy itself if I don’t do anything with it. This happens at different times, but within a minute (if I interact with it)
There is nothing in the log and I have no idea how to debug such things.
Hi,
It seems like you have the kill z height set too high, just lower it down to fix this.
It is found under world settings.
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Thanks a lot. It helps.
Is there a way to make some exclusions for this?
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