UE5.4.4 Shipping Build Crash UWorld::SendAllEndOfFrameUpdates()

@davidbaack
I encoluntered a crash today with the following call stack:

After searching through UE forum, it seems someone has encountered a similar crash:

Alas, the thread has been locked, and I would like to know how to identify the component that is causing this crash, and where should I call the proposed fix

World->ClearActorComponentEndOfFrameUpdate(this)

in the component class? Thank you!