I made an error while packaging my UE5.4.1 blueprint project. The specific details are as follows:
Linking: TheFinalBackrooms-Win64-Shipping.exe
Command: @“E:\About My Project\Unreal Projects\TheFinalBackrooms\Intermediate\Build\Win64\x64\TheFinalBackrooms\Shipping\TheFinalBackrooms-Win64-Shipping.exe.rsp”
Writing manifest to E:\About My Project\Unreal Projects\TheFinalBackrooms\Intermediate\Build\Manifest.xml
TheFinalBackrooms-Win64-Shipping.exe: Produced item “E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.exe” doesn’t exist.
TheFinalBackrooms-Win64-Shipping.target: Produced item “E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.target” doesn’t exist.
AdvancedSteamFriendsLibrary.cpp: Dependency E:\About My Project\Unreal Projects\TheFinalBackrooms\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\AdvancedSteamFriendsLibrary.h is newer than the last execution of the action: 07/14/2024 16:50:30 vs 07/14/2024 16:33:56
Module.AdvancedSteamSessions.cpp: Dependency E:\About My Project\Unreal Projects\TheFinalBackrooms\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\AdvancedSteamFriendsLibrary.h is newer than the last execution of the action: 07/14/2024 16:50:30 vs 07/14/2024 16:34:19
SteamRequestGroupOfficersCallbackProxy.cpp: Dependency E:\About My Project\Unreal Projects\TheFinalBackrooms\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\AdvancedSteamFriendsLibrary.h is newer than the last execution of the action: 07/14/2024 16:50:30 vs 07/14/2024 16:34:45
Checking for live coding mutex: Global\LiveCoding_E++About My Project+Unreal Projects+TheFinalBackrooms+Binaries+Win64+TheFinalBackrooms-Win64-Shipping.exe
Deleting outdated item: E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.pdb
Building TheFinalBackrooms…
Using Visual Studio 2022 14.40.33812 toolchain (E:\Visual Studio 2022 Professional\VC\Tools\MSVC\14.40.33807) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Adaptive Build] Excluded from AdvancedSessions unity file: AdvancedExternalUILibrary.cpp, AdvancedFriendsGameInstance.cpp, AdvancedFriendsInterface.cpp, AdvancedFriendsLibrary.cpp, AdvancedIdentityLibrary.cpp, AdvancedSessions.cpp, AdvancedSessionsLibrary.cpp, AdvancedVoiceLibrary.cpp, AutoLoginUserCallbackProxy.cpp, CancelFindSessionsCallbackProxy.cpp, CreateSessionCallbackProxyAdvanced.cpp, EndSessionCallbackProxy.cpp, FindFriendSessionCallbackProxy.cpp, FindSessionsCallbackProxyAdvanced.cpp, GetFriendsCallbackProxy.cpp, GetRecentPlayersCallbackProxy.cpp, GetUserPrivilegeCallbackProxy.cpp, LoginUserCallbackProxy.cpp, LogoutUserCallbackProxy.cpp, SendFriendInviteCallbackProxy.cpp, StartSessionCallbackProxyAdvanced.cpp, UpdateSessionCallbackProxyAdvanced.cpp
[Adaptive Build] Excluded from AdvancedSteamSessions unity file: AdvancedSteamFriendsLibrary.cpp, AdvancedSteamSessions.cpp, AdvancedSteamWorkshopLibrary.cpp, SteamRequestGroupOfficersCallbackProxy.cpp, SteamWSRequestUGCDetailsCallbackProxy.cpp
[Adaptive Build] Excluded from TheFinalBackrooms unity file: TheFinalBackrooms.cpp
Determining max actions to execute in parallel (2 physical cores, 4 logical cores)
Executing up to 2 processes, one per physical core
Requested 1.5 GB memory per action, 485.39 MB available: limiting max parallel actions to 1
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Using Parallel executor to run 5 action(s)
------ Building 5 action(s) started ------
[1/5] Compile [x64] AdvancedSteamFriendsLibrary.cpp
[2/5] Compile [x64] Module.AdvancedSteamSessions.cpp
[3/5] Compile [x64] SteamRequestGroupOfficersCallbackProxy.cpp
[4/5] Link [x64] TheFinalBackrooms-Win64-Shipping.exe
正在创建库 E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.lib 和对象 E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.exp
Module.SteamShared.cpp.obj : error LNK2019: 无法解析的外部符号 __imp_SteamAPI_Init,函数 “public: __cdecl FSteamClientInstanceHandler::FSteamClientInstanceHandler(class FSteamSharedModule *)” (??0FSteamClientInstanceHandler@@QEAA@PEAVFSteamSharedModule@@@Z) 中引用了该符号
Module.SteamShared.cpp.obj : error LNK2019: 无法解析的外部符号 __imp_SteamInternal_GameServer_Init,函数 “public: __cdecl FSteamServerInstanceHandler::FSteamServerInstanceHandler(class FSteamSharedModule *)” (??0FSteamServerInstanceHandler@@QEAA@PEAVFSteamSharedModule@@@Z) 中引用了该符号
E:\About My Project\Unreal Projects\TheFinalBackrooms\Binaries\Win64\TheFinalBackrooms-Win64-Shipping.exe : fatal error LNK1120: 2 个无法解析的外部命令
Link [x64] TheFinalBackrooms-Win64-Shipping.exe: Exited with error code 1120 . The build will fail.
Link [x64] TheFinalBackrooms-Win64-Shipping.exe: WorkingDirectory E:\Unreal Engine\UE_5.4\Engine\Source
Link [x64] TheFinalBackrooms-Win64-Shipping.exe: E:\Visual Studio 2022 Professional\VC\Tools\MSVC\14.40.33807\bin\Hostx64\x64\link.exe @“E:\About My Project\Unreal Projects\TheFinalBackrooms\Intermediate\Build\Win64\x64\TheFinalBackrooms\Shipping\TheFinalBackrooms-Win64-Shipping.exe.rsp”
Total time in Parallel executor: 1501.95 seconds
Total execution time: 1544.74 seconds
CompilationResultException: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 0 changed files of 84 requested writes.
Timeline:
[ 0.000]
0.000
[1545.975]
No method can be found online,Who can help me