LogClass: Warning: ConsoleVariable-Backed Enum Property of type '/Script/Engine.EMobileLocalLightSetting' was set from a string. Please update the cvar in your ini files.
I searched in my .ini files and i do not found it.
And in any case i don’t know how to fix it.
Hi @ClockworkOcean
It must be a configuration inherited from previous versions of the engine.
I don’t remember setting that variable before.
In fact my game is not for mobile devices.
when i move a camera cut on the sequencer, the previous camera cut extends itself to fill the gap, i want to disable this behaviour as it caused me a lot of problems, and i’ve lost some camera cuts Please someone help me?
I’m sorry… I read your post and it’s like reading Chinese… I mean, I have no idea what you’re talking about. But it’s because I’ve never worked with that. Wait until someone who knows about it answers your post… meanwhile try to look for the solution in other places too. As in the documentation examples. Or on YouTube. You can also find good blogs on Google.
I mean, if there’s no response from anyone yet, why don’t I write a comment? It may help as my time is not guaranteed, the deadline is approaching and I’m constantly losing time… and there’s no response or interest in my topic, even i’ve googled a lot, nothing yet. Therefore, I assumed that even if you didn’t deal with the Sequencer, the time will come and you’ll have to deal with it. Perhaps then you will discover the solution? you can simply tell me then. My problem is that in the sequencer, when you add shots using Cinematic Camera actors, if we assume that there is Camera 1 and Camera 2, and you move Camera 1 to the right. Isn’t Camera 2 supposed to stay in place? My problem is that it fills in the blanks by itself and extends in the timeline. Simple. Sorry for interrupting your topic anyway…
Sometimes you don’t get a solution to your problem. Like my post. I couldn’t remove my warning.
Yes, I think so. You will find an alternative solution. I’m sure.
This is the part where I’m lost. I never used two cameras.
But I think you’re right. If you only move one camera the other should not move.
Are the cameras attached to an actor?
If you move the actor, the two cameras move too (because they have relative positions)
Use world positions instead.
I don’t understand this part…What are blanks?
This was my first time moving a camera with a timeline… I did whatever… But it only moves one camera.
Hi @ClockworkOcean
I propose adding a selector item (it is a Bot) in the flag section.
The other options are not appropriate and are a pain to complete.
Or you can give to veteran users administrative permissions to delete bot comments from our own posts. I think that would be the easiest and most practical. Also it would avoid puzzles.