Hello, I recently updated to UE5.3 from UE5.1.
Issue:
Around 3 out of 4 times in PIE no cells are loaded and world partition displays no cells in the debug draw.
Details
- When it does work, cells show up using the debug
wp.Runtime.ToggleDrawRuntimeHash2D
- When it doesn’t work, there are no cells displayed, even unloaded
- My world bounds look normal in the debugger in
UWorldPartitionRuntimeSpatialHash
- Everything is correct in standalone or a package build
- This worked fine in UE5.1
Tried but didn’t help
- Building the level multiple times
- Duplicating the level
- Removing level instances from the level
- Changing back to default game mode (GameModeBase)
- Play from here
Here is an image of no cells displayed during a failed case: