UE5.3 Unknown Cook Failure Error upon Packaging

Every time I package my project to Windows, I get this cook failure error. I have no clue what is causing it or how to fix it. Any help will be appreciated, thanks!

Log started at 6/10/2024 9:24:49 PM (2024-06-11T01:24:49Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject="F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50203 -project="F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject" -unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory="F:/Desktop/Dark Awakening" -nodebuginfo -nocompile -nocompileuat
Found project file: F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=50203, project=F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject, unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=F:/Desktop/Dark Awakening, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=F:\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 2.64 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=F:/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/GamingPC/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
DeleteDirectoryContents(C:/Users/GamingPC/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3)
SafeDeleteFile C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.json
SafeDeleteFile C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/GamingPC/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: F:\visual studio (Product=Microsoft.VisualStudio.Product.Community, Version=17.9.34728.123)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=F:\visual studio\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=F:/UE_5.3
LogFolder=C:/Users/GamingPC/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=F:\visual studio\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2024-06-10_21.24.52
AutomationToolDll=F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at F:\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\GamingPC\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
        Registering build platform: Android - buildable: False
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=8999.0, CurrentVersion_Sdk=1643.2.4.1, Version_AutoSdk=14.1, CurrentVersion_AutoSdk=
        Registering build platform: IOS - buildable: True
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
        Registering build platform: Linux - buildable: False
        Registering build platform: LinuxArm64 - buildable: False
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22000.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=50203, project=F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=F:/Documents/Unreal Projects/MyProject7/MyProject7.uproject, unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=F:/Desktop/Dark Awakening, nodebuginfo, nocompile)
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
Setting up ProjectParams for F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Searching for target rule files in F:/Documents/Unreal Projects/MyProject7
Loading ini files for F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=F:\Desktop\Dark Awakening
BaseStageDirectory=F:\Documents\Unreal Projects\MyProject7\Saved\StagedBuilds
ConfigOverrideParams=-
Build=False
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=UnrealGame
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=False
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, F:\UE_5.3\Engine\Binaries\Win64]
ProjectExePaths=[Win64, F:\UE_5.3\Engine\Binaries\Win64\UnrealGame.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=MyProject7
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
SafeFileExists F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject
Commandlet log file is F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.10-21.24.55.txt
SafeFileExists F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.10-21.24.55.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogInit: Display: Running engine for game: MyProject7
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3593] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.10-21.24.55.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="c6b994794eb0974cdb34e8b44b6febf6"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPluginManager: Display: By default, prioritizing newer version (v59) of 'CesiumForUnreal' plugin, over older version (v55).
LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
LogConfig: Display: Loading Mac ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.09 seconds
LogConfig: Display: Loading TVOS ini files took 0.09 seconds
LogConfig: Display: Loading Unix ini files took 0.09 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
LogConfig: Display: Loading Linux ini files took 0.11 seconds
LogAssetRegistry: Display: Asset registry cache read as 41.7 MiB from ../../../../Documents/Unreal Projects/MyProject7/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 16 GB [17104994304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: F:/UE_5.3/chache: Performance: Latency=0.09ms. RandomReadSpeed=530.10MBs, RandomWriteSpeed=4.29MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Warning: Shared: Process has an existing cache store at path F:/UE_5.3/chache, and the duplicate is being ignored.
LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Documents/Unreal Projects/MyProject7/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Documents/Unreal Projects/MyProject7/Intermediate/CachedAssetRegistry_*.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = 'Projectile' hasn't been found
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Documents/Unreal Projects/MyProject7/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
	MemoryMaxUsedVirtual 0MiB
	MemoryMaxUsedPhysical 0MiB
	MemoryMinFreeVirtual 2048MiB
	MemoryMinFreePhysical 2048MiB
	MemoryTriggerGCAtPressureLevel None
	UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 41.7 MiB to ../../../../Documents/Unreal Projects/MyProject7/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.534 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.94mb, Unique Shaders Size: 73.94mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../Documents/Unreal Projects/MyProject7/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
LogShaderLibrary: Display: Total Shaders: 3485, Unique Shaders: 3475 (99.71%)
LogShaderLibrary: Display: Total Shader Size: 11.12mb, Unique Shaders Size: 11.12mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../Documents/Unreal Projects/MyProject7/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 2662 Total 2662
LogCook: Display: Cook Diagnostics: OpenFileHandles=229, VirtualMemory=1366MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
  CookSettings.bUseSoftGC: Available physical memory 4897MiB is less than the current target for SoftGC 8156MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
	Type: Soft
	NumObjects:
		Capacity:           25231360
		Before GC:             37598
		After GC:              37495
		Freed by GC:             103
	Virtual Memory:
		Before GC:              1420 MB
		After GC:               1422 MB
		Freed by GC:              -1 MB

LogCook: Display: Cooked packages 22 Packages Remain 5790 Total 5812
LogCook: Display: Cooked packages 100 Packages Remain 5712 Total 5812
LogCook: Display: Cooked packages 110 Packages Remain 5702 Total 5812
LogCook: Display: Cooked packages 112 Packages Remain 5700 Total 5812
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 137 Packages Remain 5675 Total 5812
LogCook: Display: Cooked packages 138 Packages Remain 5674 Total 5812
LogCook: Display: Cooked packages 203 Packages Remain 5609 Total 5812
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 263 Packages Remain 5549 Total 5812
LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 287 Packages Remain 5525 Total 5812
LogMaterial: Display: Missing cached shadermap for TV_material in PCD3D_SM6, Default, SM6, Game (DDC key hash: 04d2d28ed86eb73934c1ff2f9dfc00866116606c), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Meshes\TV_Materials\TV_material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture

LogMaterial: Display: Missing cached shadermap for TV_material in PCD3D_SM5, Default, SM5, Game (DDC key hash: 932d221f616074f6d280de2178fff4665660119e), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Meshes\TV_Materials\TV_material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture

LogMaterial: Warning: Cooking a material resource (in TV_material hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in TV_material hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 311 Packages Remain 5501 Total 5812
LogCook: Display: Cooked packages 323 Packages Remain 5489 Total 5812
LogCook: Display: Cooked packages 324 Packages Remain 5488 Total 5812
LogCook: Display: Cook Diagnostics: OpenFileHandles=922, VirtualMemory=1600MiB
LogCook: Display: Cooked packages 325 Packages Remain 5487 Total 5812
LogCook: Display: Cooked packages 325 Packages Remain 5487 Total 5812
LogCook: Display: Cooked packages 331 Packages Remain 5481 Total 5812
LogCook: Display: Cooked packages 338 Packages Remain 5474 Total 5812
LogCook: Display: Cooked packages 502 Packages Remain 5310 Total 5812
LogCook: Display: Cooked packages 502 Packages Remain 5310 Total 5812
LogCook: Display: Cooked packages 502 Packages Remain 5310 Total 5812
LogCook: Display: Cook Diagnostics: OpenFileHandles=1324, VirtualMemory=2230MiB
LogCook: Display: Cooked packages 502 Packages Remain 5310 Total 5812
LogCook: Display: Cooked packages 502 Packages Remain 5310 Total 5812
LogCook: Display: Cooked packages 503 Packages Remain 5309 Total 5812
LogCook: Display: Cooked packages 503 Packages Remain 5309 Total 5812
LogCook: Display: Cooked packages 510 Packages Remain 5302 Total 5812
LogCook: Display: Cooked packages 543 Packages Remain 5269 Total 5812
LogCook: Display: Cooked packages 550 Packages Remain 5262 Total 5812
LogCook: Display: Cook Diagnostics: OpenFileHandles=1921, VirtualMemory=1776MiB
LogCook: Display: Cooked packages 550 Packages Remain 5262 Total 5812
LogCook: Display: Cooked packages 584 Packages Remain 5228 Total 5812
LogCook: Display: Cooked packages 596 Packages Remain 5216 Total 5812
LogCook: Display: Cooked packages 596 Packages Remain 5216 Total 5812
LogCook: Display: Cooked packages 621 Packages Remain 5191 Total 5812
LogCook: Display: Cooked packages 649 Packages Remain 5163 Total 5812
LogCook: Display: Cooked packages 650 Packages Remain 5162 Total 5812
LogCook: Display: Cooked packages 659 Packages Remain 5153 Total 5812
LogCook: Display: Cooked packages 660 Packages Remain 5152 Total 5812
LogCook: Display: Cooked packages 660 Packages Remain 5152 Total 5812
LogCook: Display: Cook Diagnostics: OpenFileHandles=3043, VirtualMemory=2243MiB
LogCook: Display: Cooked packages 663 Packages Remain 5149 Total 5812
LogCook: Display: Cooked packages 663 Packages Remain 5149 Total 5812
LogCook: Display: Cooked packages 664 Packages Remain 5148 Total 5812
LogUObjectGlobals: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to load '/Game/Level/rp46ytbm2k2c1': Can't find file.
LogLinker: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Level/rp46ytbm2k2c1'
LogCook: Display: Cooked packages 684 Packages Remain 5128 Total 5812
LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: ddbb9f5a236e3c9e085683258a0897de241780b3), compiling.
LogMaterial: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture

LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5, Game (DDC key hash: 3b2bdbddd35c1401779a15246bd68f92f5b56a3a), compiling.
LogMaterial: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture

LogMaterial: Warning: Cooking a material resource (in BasicShapeMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in BasicShapeMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 738 Packages Remain 5075 Total 5813
LogCook: Display: Cooked packages 784 Packages Remain 5029 Total 5813
LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Content/42/cf/4e4c00d5609548d6cc375227661dabf3ef92.udd from '/Game/CRT_VCR_Material/Meshes/monitor_materials/Monitor_Textures/Monitor_r0_monitor_body_OcclusionRoughnessMetallic.Monitor_r0_monitor_body_OcclusionRoughnessMetallic [MIP 1]' is very slow (0.11 MiB/s); consider disabling this cache store.
LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Content/d8/95/29611464dadbdb172ae3f58badeedb4976dd.udd from '/Game/CRT_VCR_Material/Meshes/monitor_materials/Monitor_Textures/Monitor_r0_monitor_body_BaseColor.Monitor_r0_monitor_body_BaseColor [MIP 0]' is very slow (0.34 MiB/s); consider disabling this cache store.
LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Buckets/LegacyTEXTURE/c5/8c/4ee2626b90d43b5a3c85338bd67b0d0516fa.udd from '/Game/CRT_VCR_Material/Meshes/TV_Materials/TV_Textures/TV_black_parts_Mixed_AO.TV_black_parts_Mixed_AO [MIP 4]' is very slow (0.00 MiB/s); consider disabling this cache store.
LogCook: Display: Cooked packages 785 Packages Remain 5028 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=4232, VirtualMemory=1995MiB
LogCook: Display: Cooked packages 827 Packages Remain 4986 Total 5813
LogCook: Display: Cooked packages 1018 Packages Remain 4795 Total 5813
LogStaticMesh: Display: Waiting for static meshes to be ready 0/4 (/Engine/MapTemplates/SM_Template_Map_Floor) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 2/4 (/ControlRig/Controls/ControlRig_Wedge_3mm) ...
LogCook: Display: Cooked packages 1033 Packages Remain 4780 Total 5813
LogStaticMesh: Display: Waiting for static meshes to be ready 0/53 (/ControlRig/Controls/ControlRig_Star4_solid) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 5/53 (/ControlRig/Controls/ControlRig_Star4_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 9/53 (/ControlRig/Controls/ControlRig_Sphere_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 10/53 (/ControlRig/Controls/ControlRig_Sphere_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 12/53 (/ControlRig/Controls/ControlRig_RoundedTriangle_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 15/53 (/ControlRig/Controls/ControlRig_RoundedSquare_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 18/53 (/ControlRig/Controls/ControlRig_QuarterCircle_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 21/53 (/ControlRig/Controls/ControlRig_Pyramid_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 22/53 (/ControlRig/Controls/ControlRig_Pyramid_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 25/53 (/ControlRig/Controls/ControlRig_Octagon_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 29/53 (/ControlRig/Controls/ControlRig_HalfCircle_solid) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 30/53 (/ControlRig/Controls/ControlRig_HalfCircle_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 31/53 (/ControlRig/Controls/ControlRig_HalfCircle_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 32/53 (/ControlRig/Controls/ControlRig_Diamond_solid) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 33/53 (/ControlRig/Controls/ControlRig_Diamond_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 36/53 (/ControlRig/Controls/ControlRig_Circle_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 38/53 (/ControlRig/Controls/ControlRig_Box_solid) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 39/53 (/ControlRig/Controls/ControlRig_Box_3mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 43/53 (/ControlRig/Controls/ControlRig_Arrow_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 44/53 (/ControlRig/Controls/ControlRig_Arrow4_solid) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 49/53 (/ControlRig/Controls/ControlRig_Arrow2_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 51/53 (/Game/_GENERATED/GamingPC/Stairs_D4061CA3) ...
LogCook: Display: Cooked packages 1052 Packages Remain 4761 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=4380, VirtualMemory=2820MiB
LogCook: Display: Cooked packages 1149 Packages Remain 4664 Total 5813
LogCook: Display: Cooked packages 1183 Packages Remain 4630 Total 5813
LogCook: Display: Cooked packages 1227 Packages Remain 4586 Total 5813
LogCook: Display: Cooked packages 1271 Packages Remain 4542 Total 5813
LogMaterial: Display: Missing cached shadermap for 00_animated_crt_v2_pp in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8d8cc46e7af1e70a4e983a4bf2fb5282fe1e7984), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2_pp.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_v2_pp in PCD3D_SM5, Default, SM5, Game (DDC key hash: 6c784154b1ebebd653027e28f51312a4d905d615), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2_pp.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_v2 in PCD3D_SM6, Default, SM6, Game (DDC key hash: a33cf7dbe995a50bce3ded1c1581a669b37af03a), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_v2 in PCD3D_SM5, Default, SM5, Game (DDC key hash: 9b26db1f54b3aa928878fff002ea8726fe7e13af), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_pp_legacy in PCD3D_SM6, Default, SM6, Game (DDC key hash: 8ebfe5c79304b164f07e027103fcbe0157ebf392), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_pp_legacy.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_pp_legacy in PCD3D_SM5, Default, SM5, Game (DDC key hash: a869f155664e03bfdc3ce834607d184b26e262b0), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_pp_legacy.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2_pp hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2_pp hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Display: Missing cached shadermap for 00_animated_crt_legacy in PCD3D_SM6, Default, SM6, Game (DDC key hash: e4203bcf3260a957d638c68d48f66dca3d47114c), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_legacy.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Display: Missing cached shadermap for 00_animated_crt_legacy in PCD3D_SM5, Default, SM5, Game (DDC key hash: efd2ecb06188c4dd0068eb37b77bbcee5a35bc68), compiling.
LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_legacy.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_pp_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_pp_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 1301 Packages Remain 4512 Total 5813
LogCook: Display: Cooked packages 1338 Packages Remain 4475 Total 5813
LogCook: Display: Cooked packages 1340 Packages Remain 4473 Total 5813
LogCook: Display: Cooked packages 1348 Packages Remain 4465 Total 5813
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SK_FPGun) ...
LogCook: Display: Cooked packages 1352 Packages Remain 4461 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=4786, VirtualMemory=3818MiB
LogCook: Display: Cooked packages 1398 Packages Remain 4415 Total 5813
LogCook: Display: Cooked packages 1415 Packages Remain 4398 Total 5813
LogCook: Display: Cooked packages 1467 Packages Remain 4346 Total 5813
LogCook: Display: Cooked packages 1502 Packages Remain 4311 Total 5813
LogCook: Display: Cooked packages 1534 Packages Remain 4279 Total 5813
LogCook: Display: Cooked packages 1557 Packages Remain 4256 Total 5813
LogCook: Display: Cooked packages 1570 Packages Remain 4243 Total 5813
LogCook: Display: Cooked packages 1672 Packages Remain 4141 Total 5813
LogCook: Display: Cooked packages 1721 Packages Remain 4092 Total 5813
LogCook: Display: Cooked packages 1805 Packages Remain 4008 Total 5813
LogCook: Display: Cooked packages 1902 Packages Remain 3911 Total 5813
LogCook: Display: Cooked packages 1953 Packages Remain 3860 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=5577, VirtualMemory=2014MiB
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Core/HE_SaveGame.HE_SaveGame_C:InputSettings'. Unknown structure.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Core/HE_SaveGame. If that struct got renamed, add an entry to ActiveStructRedirects.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindActionMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindAxisMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:CallFunc_InputSettings_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings_1'. Unknown structure.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag FallbackStruct != prop HE_InputSettings) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag FallbackStruct != prop HE_InputSettings) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
  CookSettings.bUseSoftGC: Available physical memory 2205MiB is less than the current target for SoftGC 3262MiB.
LogCook: Display: Cooked packages 2124 Packages Remain 3689 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=5805, VirtualMemory=4278MiB
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
	Type: Soft
	NumObjects:
		Capacity:           25231360
		Before GC:            150172
		After GC:              90838
		Freed by GC:           59334
	Virtual Memory:
		Before GC:              4504 MB
		After GC:               4758 MB
		Freed by GC:            -253 MB

LogCook: Display: Cooked packages 2124 Packages Remain 3689 Total 5813
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
  CookSettings.MemoryMinFreePhysical: Available physical memory 1866MiB is less than 2048MiB.
LogCook: Display: Cooked packages 2362 Packages Remain 3451 Total 5813
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 0
LogCookCommandlet: Display: GarbageCollection... (Exceeded Max Memory)
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: 	MemoryAnalysis: General:
		Type: Full
LogCook: Display: 	MemoryAnalysis: NumObjects:
		Capacity:           25231360
		Process Min:           37495
		Process Max:          150172
		Process Spread:       112677
		Before GC:             90844
		After GC:              51509
		Freed by GC:           39335
LogCook: Display: 	MemoryAnalysis: Virtual Memory:
		Process Min:            1195 MB
		Process Max:            5670 MB
		Process Spread:         4474 MB
		Before GC:              5670 MB
		After GC:               5653 MB
		Freed by GC:              16 MB
LogCook: Display: 	MemoryAnalysis: Allocator Stats Before:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: 	MemoryAnalysis: Allocator Stats After:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogCook: Display: Cooked packages 2362 Packages Remain 3451 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=3535, VirtualMemory=2825MiB
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Core/HE_SaveGame.HE_SaveGame_C:InputSettings'. Unknown structure.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Core/HE_SaveGame. If that struct got renamed, add an entry to ActiveStructRedirects.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindActionMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindAxisMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:CallFunc_InputSettings_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings_1'. Unknown structure.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag FallbackStruct != prop HE_InputSettings) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag FallbackStruct != prop HE_InputSettings) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogCook: Display: Cooked packages 2466 Packages Remain 3347 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=4234, VirtualMemory=2203MiB
LogCook: Display: Cooked packages 3776 Packages Remain 2037 Total 5813
LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
LogCook: Display: Cooked packages 4224 Packages Remain 1589 Total 5813
LogCook: Display: Cooked packages 4236 Packages Remain 1577 Total 5813
LogCook: Display: Cooked packages 4239 Packages Remain 1574 Total 5813
LogCook: Display: Cooked packages 4396 Packages Remain 1417 Total 5813
LogBlueprint: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\FirstPerson\Blueprints\BP_FirstPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for  InputAction Sprint
LogCook: Display: Cooked packages 4402 Packages Remain 1411 Total 5813
LogCook: Display: Cook Diagnostics: OpenFileHandles=4759, VirtualMemory=2200MiB
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/FPWeapon/Mesh/FirstPersonProjectileMesh) ...
LogCook: Display: Cooked packages 4916 Packages Remain 897 Total 5813
LogCook: Display: Cooked packages 5632 Packages Remain 185 Total 5817
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Splitting Package /Game/FirstPerson/Maps/FirstPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap.
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: Display: WorldPartition initialize took 3.21 sec
LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' started...
LogWorldPartition: Display: GenerateStreaming for 'FirstPersonMap' took 1.07 sec
LogCook: Display: Cooked packages 5660 Packages Remain 154 Total 5814
LogCook: Display: Cooked packages 5775 Packages Remain 40 Total 5815
LogStaticMesh: Display: Waiting for static meshes to be ready 2/7 (/Game/Clouds_and_Skies/Clouds/Horizon/SM_Clouds_530B_02) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 3/7 (/Game/Clouds_and_Skies/Skies/SM_Sky_Hemisphere_01_low) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 5/7 (/Game/Clouds_and_Skies/Skies/SM_Sky_Sphere_01_low) ...
LogCook: Display: Cooked packages 5807 Packages Remain 8 Total 5815
LogCook: Display: Cooked packages 5815 Packages Remain 0 Total 5815
LogCook: Display: Cook Diagnostics: OpenFileHandles=5174, VirtualMemory=2248MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry F:/Documents/Unreal Projects/MyProject7/Saved/Cooked/Windows/MyProject7/Metadata/DevelopmentAssetRegistry.bin num assets 5997, size is 4477.15kb, XxHash64 = llu, waited on hash -0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 5943, size is 1516.40kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.9 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'MyProject7' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 231, Unique Shadermaps: 189 (81.82%)
LogShaderLibrary: Display: Total Shaders: 3998, Unique Shaders: 3091 (77.31%)
LogShaderLibrary: Display: Total Shader Size: 100.90mb, Unique Shaders Size: 82.24mb (81.51%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 16
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     66, 63, 30, 30, 24, 24, 23, 20, 20, 17
LogShaderLibrary: Display: Textual dump saved to '../../../../Documents/Unreal Projects/MyProject7/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject7-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'MyProject7' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 231, Unique Shadermaps: 189 (81.82%)
LogShaderLibrary: Display: Total Shaders: 3655, Unique Shaders: 2790 (76.33%)
LogShaderLibrary: Display: Total Shader Size: 9.86mb, Unique Shaders Size: 8.25mb (83.65%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 16
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     68, 66, 30, 30, 26, 24, 24, 23, 23, 20
LogShaderLibrary: Display: Textual dump saved to '../../../../Documents/Unreal Projects/MyProject7/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject7-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 489.662967s total time 560.869263
LogCook: Display: Peak Used virtual 5851 MiB Peak Used physical 5036 MiB
LogCook: Display: Packages Cooked: 5806, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 9, Total Packages: 5815
LogCook: Display: Hierarchy Timer Information:
LogCook: Display:   Root: 0.000s (0)
LogCook: Display:     CleanSandbox: 0.534s (1)
LogCook: Display:     CollectFilesToCook: 0.765s (1)
LogCook: Display:       CookModificationDelegate: 0.014s (1)
LogCook: Display:     GenerateLongPackageName: 0.016s (1)
LogCook: Display:     TickMainCookLoop: 489.663s (4)
LogCook: Display:       PumpPollables: 0.059s (38)
LogCook: Display:       PumpRequests: 0.314s (188)
LogCook: Display:       WaitForAsync: 33.493s (124933)
LogCook: Display:       LoadPackageForCooking: 363.544s (5965)
LogCook: Display:       SavingPackages: 91.526s (3157)
LogCook: Display:         PollPendingCookedPlatformDatas: 5.321s (7491092)
LogCook: Display:         PrepareSave: 19.098s (7485773)
LogCook: Display:         PrecachePlatformDataForNextPackage: 3.453s (5816)
LogCook: Display:           PrepareSave: 3.452s (6782)
LogCook: Display:         SaveCookedPackage: 57.848s (5818)
LogCook: Display:           GEditorSavePackage: 48.554s (5818)
LogCook: Display:             VerifyCanCookPackage: 0.040s (5806)
LogCook: Display:           TargetDomainDependencies: 0.005s (5818)
LogCook: Display:         ClearAllCachedCookedPlatformData: 1.182s (5815)
LogCook: Display:       PostLoadPackageFixup: 0.000s (17)
LogCook: Display:     SavingCurrentIniSettings: 0.633s (1)
LogCook: Display:       ProcessingAccessedStrings: 0.004s (1)
LogCook: Display:     SavingAssetRegistry: 3.953s (1)
LogCook: Display:       BuildChunkManifest: 0.121s (1)
LogCook: Display:       SaveManifests: 0.000s (1)
LogCook: Display:       SaveRealAssetRegistry: 0.866s (1)
LogCook: Display:       WriteCookerOpenOrder: 2.260s (1)
LogCook: Display:     FinalizePackageStore: 0.619s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000157
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.001046
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.282754
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0
LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.009218
LogCook: Display:     MaterialInstancePostLoadSec=0.022467
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.037847
LogCook: Display:     MaterialTranslateCalls=12
LogCook: Display:     MaterialTranslateTimeSec=0.035989
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=1672
LogCook: Display:     NumPackagesLoaded=9608
LogCook: Display:     LoadPackageTimeSec=372.623392
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=5818
LogCook: Display:     SavePackageTimeSec=44.778857
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display:     TagPackageExportsTimeSec=0.000000
LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
LogCook: Display:     ResetLoadersTimeSec=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display:     SerializeImportsTimeSec=0.000000
LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display:     SerializeExportsTimeSec=0.000000
LogCook: Display:     SerializeBulkDataTimeSec=0.021488
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=5812
LogCook: Display:     PeakLoadQueueSize=5812
LogCook: Display:     PeakSaveQueueSize=3688
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=580.858055
LogCook: Display:  0. 0.StartupWallTimeSec=19.002508
LogCook: Display:  0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=22.113644
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.018207
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.013821
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=312.834606
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=363.546512
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=57.848260
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=22.822208
LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=41.657229
LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000118
LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000067
LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000018
LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.007354
LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
LogCook: Display:  0. 1. 9.CookProject=MyProject7
LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
LogCook: Display:  0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     17643
LogCook: Display: TotalGetMisses  =        51
LogCook: Display: TotalGets       =     17694
LogCook: Display: TotalGetHitPct  =  0.997118
LogCook: Display: GetMissPct      =  0.002882
LogCook: Display: TotalPutHits    =         0
LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =     10294
LogCook: Display: LocalGetTotal   =     10345
LogCook: Display: LocalGetHitPct  =  0.995070
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.069481
LogCook: Display: LocalReadSpeed  =  4.754617
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: Texture                                      1726.06                   0.01             0       1376.27
LogCook: Display: MaterialShader                                169.79                   0.23             0        110.87
LogCook: Display: BulkDataList                                  149.67                   0.00             0          1.44
LogCook: Display: StaticMesh                                     97.84                   0.01             0         21.83
LogCook: Display: DistanceField                                  77.75                   0.00             0         10.55
LogCook: Display: NavCollision                                   67.88                   0.00             0          0.28
LogCook: Display: Audio                                          55.69                   0.00             0         44.19
LogCook: Display: CardRepresentation                             54.97                   0.00             0          0.13
LogCook: Display: GlobalShader                                   13.46                  13.46             0         67.54
LogCook: Display: BodySetup                                       8.09                   4.97             0         10.54
LogCook: Display: MESHDATAKEY                                     5.47                   0.00             0          3.71
LogCook: Display: AnimationSequence                               1.46                   0.00             0          0.46
LogCook: Display: BulkDataPayloadId                               1.30                   0.00             0          0.12
LogCook: Display: SkeletalMesh                                    1.17                   0.00             0          4.60
LogPackageBuildDependencyTracker: Display: Package Accesses (1857 referencing packages with a total of 22137 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.006058s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000157
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.001046
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.282754
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0
LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.009218
LogCook: Display:     MaterialInstancePostLoadSec=0.022467
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.037847
LogCook: Display:     MaterialTranslateCalls=12
LogCook: Display:     MaterialTranslateTimeSec=0.035989
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=1672
LogCook: Display:     NumPackagesLoaded=9608
LogCook: Display:     LoadPackageTimeSec=372.623392
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=5818
LogCook: Display:     SavePackageTimeSec=44.778857
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display:     TagPackageExportsTimeSec=0.000000
LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
LogCook: Display:     ResetLoadersTimeSec=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display:     SerializeImportsTimeSec=0.000000
LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display:     SerializeExportsTimeSec=0.000000
LogCook: Display:     SerializeBulkDataTimeSec=0.021488
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=5812
LogCook: Display:     PeakLoadQueueSize=5812
LogCook: Display:     PeakSaveQueueSize=3688
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=583.900994
LogCook: Display:  0. 0.StartupWallTimeSec=19.002508
LogCook: Display:  0. 1.CookByTheBookTimeSec=564.893931
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=22.113644
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.018207
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.013821
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=500.372672
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=363.546512
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=57.848260
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=22.822208
LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=41.657229
LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000118
LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000067
LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000018
LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.007354
LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
LogCook: Display:  0. 1. 9.CookProject=MyProject7
LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
LogCook: Display:  0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     17643
LogCook: Display: TotalGetMisses  =        51
LogCook: Display: TotalGets       =     17694
LogCook: Display: TotalGetHitPct  =  0.997118
LogCook: Display: GetMissPct      =  0.002882
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LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =     10294
LogCook: Display: LocalGetTotal   =     10345
LogCook: Display: LocalGetHitPct  =  0.995070
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.069481
LogCook: Display: LocalReadSpeed  =  4.754617
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: Texture                                      1726.06                   0.01             0       1376.27
LogCook: Display: MaterialShader                                169.79                   0.23             0        110.87
LogCook: Display: BulkDataList                                  149.67                   0.00             0          1.44
LogCook: Display: StaticMesh                                     97.84                   0.01             0         21.83
LogCook: Display: DistanceField                                  77.75                   0.00             0         10.55
LogCook: Display: NavCollision                                   67.88                   0.00             0          0.28
LogCook: Display: Audio                                          55.69                   0.00             0         44.19
LogCook: Display: CardRepresentation                             54.97                   0.00             0          0.13
LogCook: Display: GlobalShader                                   13.46                  13.46             0         67.54
LogCook: Display: BodySetup                                       8.09                   4.97             0         10.54
LogCook: Display: MESHDATAKEY                                     5.47                   0.00             0          3.71
LogCook: Display: AnimationSequence                               1.46                   0.00             0          0.46
LogCook: Display: BulkDataPayloadId                               1.30                   0.00             0          0.12
LogCook: Display: SkeletalMesh                                    1.17                   0.00             0          4.60
LogPackageBuildDependencyTracker: Display: Package Accesses (1857 referencing packages with a total of 22137 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Core/HE_SaveGame.HE_SaveGame_C:InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindActionMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:RebindAxisMapping:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:CallFunc_InputSettings_InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings'. Unknown structure.
LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings.Settings_C:ExecuteUbergraph_Settings:K2Node_MakeStruct_HE_InputSettings_1'. Unknown structure.
LogInit: Display: LogDerivedDataCache: Warning: Shared: Process has an existing cache store at path F:/UE_5.3/chache, and the duplicate is being ignored.
LogInit: Display: LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = 'Projectile' hasn't been found
LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Meshes\TV_Materials\TV_material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Meshes\TV_Materials\TV_material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture
	(Node TextureSample) Texture Sample> Missing input texture

LogInit: Display: LogMaterial: Warning: Cooking a material resource (in TV_material hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to load '/Game/Level/rp46ytbm2k2c1': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Level/rp46ytbm2k2c1'
LogInit: Display: LogMaterial: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\UE_5.3\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Texture Sample> Missing input texture

LogInit: Display: LogMaterial: Warning: Cooking a material resource (in BasicShapeMaterial hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Content/42/cf/4e4c00d5609548d6cc375227661dabf3ef92.udd from '/Game/CRT_VCR_Material/Meshes/monitor_materials/Monitor_Textures/Monitor_r0_monitor_body_OcclusionRoughnessMetallic.Monitor_r0_monitor_body_OcclusionRoughnessMetallic [MIP 1]' is very slow (0.11 MiB/s); consider disabling this cache store.
LogInit: Display: LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Content/d8/95/29611464dadbdb172ae3f58badeedb4976dd.udd from '/Game/CRT_VCR_Material/Meshes/monitor_materials/Monitor_Textures/Monitor_r0_monitor_body_BaseColor.Monitor_r0_monitor_body_BaseColor [MIP 0]' is very slow (0.34 MiB/s); consider disabling this cache store.
LogInit: Display: LogDerivedDataCache: Warning: F:/UE_5.3/chache: Loading F:/UE_5.3/chache/Buckets/LegacyTEXTURE/c5/8c/4ee2626b90d43b5a3c85338bd67b0d0516fa.udd from '/Game/CRT_VCR_Material/Meshes/TV_Materials/TV_Textures/TV_black_parts_Mixed_AO.TV_black_parts_Mixed_AO [MIP 4]' is very slow (0.00 MiB/s); consider disabling this cache store.
LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2_pp.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2_pp.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_v2.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_pp_legacy.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_pp_legacy.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2_pp hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_legacy.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\CRT_VCR_Material\Materials\legacy_material\00_animated_crt_legacy.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
	(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CRT_VCR_Material/Materials/Time_Stamp_2D_Capture_Material.Time_Stamp_2D_Capture_Material
	(Node If) Failed to compile AGreaterThanB input.

LogInit: Display: LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_v2 hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_pp_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogMaterial: Warning: Cooking a material resource (in 00_animated_crt_legacy hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Core/HE_SaveGame. If that struct got renamed, add an entry to ActiveStructRedirects.
LogInit: Display: LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag STRUCT_REINST_HE_InputSettings_107 != prop FallbackStruct) in package:  /Game/HorrorEngine/Blueprints/Widgets/Menu/Settings. If that struct got renamed, add an entry to ActiveStructRedirects.
LogInit: Display: LogClass: Warning: Property InputSettings of InputSettings has a struct type mismatch (tag FallbackStruct != prop HE_InputSettings) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogInit: Display: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
LogInit: Display: LogBlueprint: Warning: [AssetLog] F:\Documents\Unreal Projects\MyProject7\Content\FirstPerson\Blueprints\BP_FirstPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for  InputAction Sprint
LogInit: Display:
LogInit: Display: Failure - 14 error(s), 43 warning(s)
LogInit: Display:

Execution of commandlet took:  9m 24s (564.91 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 627.84s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2024.06.10-21.35.24.txt
SafeCopyFile F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.10-21.24.55.txt C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2024.06.10-21.35.24.txt
SafeDeleteFile F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.10-21.24.55.txt
==============================================================================
Cook failed.
(see C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 1 while running Cook for F:\Documents\Unreal Projects\MyProject7\MyProject7.uproject; see log C:\Users\GamingPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2024.06.10-21.35.24.txt
   at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
   at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
==============================================================================
AutomationTool executed for 0h 10m 35s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)