Following my previous post (only the edited part is relevant), someone suggested me to install the Editor Symbols - Debugging tools to get the Call Stack of the error.
This is the full error that came. The starting part is still same, related to some Array but the remaining one is very cryptic to me. It has something to do with GPU that’s for sure but what Plugin/Setting is it?
Any help is appreciated. Thanks.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: -1 from an array of size 4
UnrealEditor_Engine!FGPUSkinCache::EndBatchDispatch() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GPUSkinCache.cpp:1897]
UnrealEditor_Engine!EndSendEndOfFrameUpdatesDrawEvent'::2'::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1006]
UnrealEditor_Engine!TEnqueueUniqueRenderCommandType<EndSendEndOfFrameUpdatesDrawEvent'::2'::EndDrawEventCommandName,EndSendEndOfFrameUpdatesDrawEvent'::2'::<lambda_1> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
UnrealEditor_Engine!TGraphTask<TEnqueueUniqueRenderCommandType<EndSendEndOfFrameUpdatesDrawEvent'::2'::EndDrawEventCommandName,EndSendEndOfFrameUpdatesDrawEvent'::2'::<lambda_1> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:411]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]