Trying to make player remappable inputs, however the only way to swap an Enhanced Inputs Key is by Unmapping Key with the Input Mapping Context then adding Map Key. Doing this destroys any properties given to that key, more importantly, the display name I use to find it in the first place, so I can no longer remap that key.
I attempted to add the key first with Map Key, but instantly crashed because two keys cannot exist within a single IMC Key Property. Any suggestions to work around this? Many thanks.