UE5.3 Raytracing Transluceny with Volumetric Fog

what’s the lighting mode for the water material? i get this result with “volumetric xyz”. it reflects the ambient light and “glows”. not sure how you get the darkness. either way it should be surface translucent volume or forwardshaded, then it works.

the other alternative is using a single layered water material… if you got the beef to run it… so you can have some depth fogging in it.