UE5.3 Niagara-Interface-RigidMeshCollisionQuery BUG

UE5.3 Niagara-Interface-RigidMeshCollisionQuery.GetClosestPointMeshDistanceField()

The value returned by this function is wrong

UE5.3 Niagara-Interface-RigidMeshCollisionQuery.FindActors()
Once in a while, an object cannot be queried


UE5.3 刚体查询 GetClosestPointMeshDistanceField()输出的值是错误的
UE5.3 Niagara-Interface-RigidMeshCollisionQuery.FindActors()
开始运行 偶尔会出现没有查询到对象的情况


RigidMeshCollisionQuery BUG Each run has a probability of failure