Hi, I’ve been trying out the new landscape nanite feature using displacement map. and I’ve come across some lighting errors.
images below are the three different setting with displacement/center
it looks like anything above center 0.5 is unlit. and below center 0.5 get ambient shadow from something.
I have added these two lines in defaultEngine.ini :
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1;
hope it make sense, and thanks in advance.