UE5.3 landscape Nanite displacement lighting error.

Hi, I’ve been trying out the new landscape nanite feature using displacement map. and I’ve come across some lighting errors.

images below are the three different setting with displacement/center



it looks like anything above center 0.5 is unlit. and below center 0.5 get ambient shadow from something.

I have added these two lines in defaultEngine.ini :
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1;

hope it make sense, and thanks in advance. :slightly_smiling_face:

Hey, have you found an answer for this issue? I ran into same thing?

@eddiemcsalty it was a UE4 project, and I ran it in UE5, I think I created a fresh new project and reimport the assets in, it seems to fix the issue. hope it helps, :slight_smile:

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