UE5.3, how to setup DirectoriesToNeverCook config for Linux dedicated server?

I cook Linux dedicated server in UE5.3 windows Editor, and hope to setup the DirectoriesToNeverCook config for Linux DS in Projects/Config/Linux/LinuxGame.ini

I thought that LinuxGame.ini has a higher priority than Projects/Config/DefaultGame.ini, and “DirectoriesToNeverCook” in LinuxGame.ini will override “DirectoriesToNeverCook” in DefaultGame.ini. Is it right?

BUT, the directories which marked as “DirectoriesToNeverCook” in LinuxGame.ini still be cooked.

So, it is a bug in UE5.3Editor?
And how can I make “DirectoriesToNeverCook” work in LinuxGame.ini when cook with UE5.3 Windows Editor?

Or any workaound?

My Projects/Config/DefaultGame.ini content:
[/Script/UnrealEd.ProjectPackagingSettings]

+DirectoriesToNeverCook=(Path=“/Game/xxx”)
+DirectoriesToNeverCook=(Path=“/Game/yyy”)

My Projects/Config/Linux/LinuxGame.ini content:

+DirectoriesToNeverCook=(Path=“/Game/aaa”)
+DirectoriesToNeverCook=(Path=“/Game/bbb”)

What I expected is: all of below dir don’t be cooked for Linux DS
/Game/xxx
/Game/yyy
/Game/aaa
/Game/bbb

And now, dir “/Game/xxx & /Game/yyy” not cooked and dir “/Game/aaa & /Game/bbb” are cooked in Linux DS.

what should I do?