I cook Linux dedicated server in UE5.3 windows Editor, and hope to setup the DirectoriesToNeverCook config for Linux DS in Projects/Config/Linux/LinuxGame.ini
I thought that LinuxGame.ini has a higher priority than Projects/Config/DefaultGame.ini, and “DirectoriesToNeverCook” in LinuxGame.ini will override “DirectoriesToNeverCook” in DefaultGame.ini. Is it right?
BUT, the directories which marked as “DirectoriesToNeverCook” in LinuxGame.ini still be cooked.
So, it is a bug in UE5.3Editor?
And how can I make “DirectoriesToNeverCook” work in LinuxGame.ini when cook with UE5.3 Windows Editor?
Or any workaound?