Hello , I have a very strange issue and i think it is bug;
I am working on a marketplace SkeletalMesh asset. Its textures are baked, and i am working on make this a modular and saperate materials for potential customisation mechanic.
1- Material set up : I converted the skeletal mesh to static mesh and with modelling tools, I set new materials. From 1 material it is now 6 materials.
2- Converting SM to SK :
2.1 First I right clicked the static mesh and converted to a skeletal mesh. Then I chose the skeleton and rig is working. But The new materials are not working. there are 6 materials but converted SkeletalMesh is using only the first material. But in static mesh, they are working. Somehow unreal loses material data while converting the mesh. So i tried another way
2.2 I exported the static mesh which i set the materials. Then imported again . This time materials are working but there is another problem. The new skeletal mesh lost its data and i can never use my skeleton. I have to it again. Ofc i can do it but this time I have to follow this pipeline for 100 clothes maybe.
I am sorry i wrote it long but what i see on google, there are no one has this problem.
Thank you for help .