UE5.3 bug? Enhanced input bindings in blueprints dissappear when re-opening the project

SOLUTION:

The fix is really quick.

  • Locate the Enhanced Input Plugin folder in your “EpicGames\UE_5.3\Engine\Plugins\EnhancedInput” directory.
  • Open the “EnhancedInput.uplugin” file
  • In the the Modules section set every LoadingPhase to be PreDefault

Your Modules should look like this:

"Modules": [
		{
			"Name": "EnhancedInput",
			"Type": "Runtime",
			"LoadingPhase": "PreDefault"
		},
		{
			"Name": "InputBlueprintNodes",
			"Type": "UncookedOnly",
			"LoadingPhase": "PreDefault"
		},
		{
			"Name": "InputEditor",
			"Type": "Editor",
			"LoadingPhase": "PreDefault"
		}
	]
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